MilkMan5x
Member
One of my magnum opus about swinging around your hammer through the Santa's old abandoned lair... (YEAH HAMMERTIME™)
Backstory
Hello, I am back from the dead... With my new project up my sleeve!
Actually, The project isn't exactly new... it has been solo-developed for almost 3 months,
Starting from last year's December.
(some footages from very early build of the game)
My initial goal was to make a **short** platformer game & release it on Christmas (hence the whole Christmas-themed things & Game's title)
But as you can see, I have horribly failed to do so.
Since then, I decided to keep working on this project (almost) daily and the game has been changed a lot.
And now I am considering to make this into a full game! ..But before that, I'll have to finish & release the prototype version of this game.
Actually, The project isn't exactly new... it has been solo-developed for almost 3 months,
Starting from last year's December.
(some footages from very early build of the game)
My initial goal was to make a **short** platformer game & release it on Christmas (hence the whole Christmas-themed things & Game's title)
But as you can see, I have horribly failed to do so.
Since then, I decided to keep working on this project (almost) daily and the game has been changed a lot.
And now I am considering to make this into a full game! ..But before that, I'll have to finish & release the prototype version of this game.
About the game
(Footage demonstrating the combat system, From earlier build)
(Footage demonstrating the combat system, From current, up-to-date build)
(Footage demonstrating the possible advanced maneuvers using the hammer)
Santa has drank too much Eggnog at last new year's party and he is suffering an inevitable suffering that is Hangover.
Your mission :
Bring Santa the mythical & almighty ultimate cure for the hangover; The Einstein's omega hyper deluxe bacon™!
The game will be a christmas-themed, level-based, 2D platformer featuring hammer-based(??) melee action game, Set in (not-so) Santa's old, abandoned building.
Using the hammer, You can bash those foes that gets in your way, Do some sick pogo attack, Upwards slash attack etc.. Using those, You can increase your mobility! (Fun fact; Those aspects were heavily inspired by Team fortress 2's explosive jumps & those wacky jump maps that uses it as main gimmick.)
You can also perform some basic aerial combos when you're in mid-air!
Also while you're on ground & holding down the attack button, You can swing your hammers around with arrow keys... And you can use it to send enemies flying upwards and begin your aerial combo / chain!
Anything else
Everything in this game is and will be created all by myself, To learn about (almost) every aspect of game-making, From programming to level designs, graphics and composing, etc.
My current primary goal is to finish up the prototype version of the game featuring 10 levels & upload it to the itch.io to get some feedbacks.. And after that, I'm planning to turn it into a full game and release it on the Steam.. With tweaks based on those precious feedbacks I (hopefully) will get!
And as of now I am designing the last, 10th level of the prototype and after that I will enter the game-pollishing stage before uploading the prototype version.
(footage of some intro cutscene stuff)
This project is going to be one of my first experience on bigger project...
Before this, I used to make either very short arcade-y games for game jams or a bunch of tech demo that isn't really a "game".
And while developing this game, I learned some useful stuffs regarding the game's designs & feels so this project means a lot to me
Anywho, My prototype is being still being developed & I will post more updates through the replies...
....Stay tuned!
(I'm hella active on twitter; Check it out, I might upload very subtle changes that's too small to write a new update about it AND other projects & arts :
https://twitter.com/ZIKBAKGURI)
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