The content on display is very impressive for 48 hours of work. I played Arcade mode with all of the fighters. I didn't win a single round with any of them except for the ankylosaurus, and even with him I still didn't win the match. I don't really blame the game for this, I'm generally pretty bad at fighting games, but I still think I can give a few thoughts on how the game feels.
There's a bit of a feedback problem, I think. I didn't really feel the impact of my attacks. Most attacks felt too slow as well, with long windups before the actual hit (although my opponents seemed able to attack much faster, so it might be in issue of my poor skill). I think the biggest issue, though, was that just about every character had an attack that would send them flying forward through the enemy, and leave them completely vulnerable from behind. The only exception to this was ankylosaurus who pushed the enemy back when doing his launch forward attack.
So, my advice:
- Give more feedback when you land hits. I know some fighting games actually pause the action for a frame to give their impacts more force. I'm not saying you should do that, but I want to feel my hits when I land them.
- Tighten up the response time between button press and action. I mostly felt like my attacks were happening 2-3 seconds after I pressed the button.
- If you are going to have a lung forward attack, have it knock the enemy back rather than going through them.
Overall I'm very impressed. I'd love to see where this goes with some more time in the oven.