T
Tomaato
Guest
Hi there!
After a long break from GameMaker I'm finally getting back into it.
I used to make a lot of simple platformer games based on story rather than complex gameplay. (Mainly because I am not at all a programmer)
Because of the simplicity of the engine and my (very) basic knowledge of the code in GameMaker I got around to making those fairly easily.
Now that I'm back I have a good idea for a game that is a tad different than what I made in the past.
I want to make a game that takes place inside an messaging app. (Think: Emily is Away, but different)
But because I am only familiar with platforming games (Moving your player, scroling the view, changing room/something happens whenever a player sprite touches an object, creating virtual keys linked to keyboard keys), I have no idea how de basics for a game like mine work in GameMaker.
But now for the concrete question to start things off:
Say I have a screen filled with chats, buttons and menus, how do you link the buttons to a function in a good way on a touchscreen?
Like I said, I do have experience creating virtual keys for Android, but only linked to specific keyboard keys. So I would link one to vk_left and set vk_left to move my player left. I read some things about linking them to your left mouse button, but then I still have no clue how to efficiently create the buttons.
I hope I made myself clear!
Thanks in advance,
Tom Hodgson
After a long break from GameMaker I'm finally getting back into it.
I used to make a lot of simple platformer games based on story rather than complex gameplay. (Mainly because I am not at all a programmer)
Because of the simplicity of the engine and my (very) basic knowledge of the code in GameMaker I got around to making those fairly easily.
Now that I'm back I have a good idea for a game that is a tad different than what I made in the past.
I want to make a game that takes place inside an messaging app. (Think: Emily is Away, but different)
But because I am only familiar with platforming games (Moving your player, scroling the view, changing room/something happens whenever a player sprite touches an object, creating virtual keys linked to keyboard keys), I have no idea how de basics for a game like mine work in GameMaker.
But now for the concrete question to start things off:
Say I have a screen filled with chats, buttons and menus, how do you link the buttons to a function in a good way on a touchscreen?
Like I said, I do have experience creating virtual keys for Android, but only linked to specific keyboard keys. So I would link one to vk_left and set vk_left to move my player left. I read some things about linking them to your left mouse button, but then I still have no clue how to efficiently create the buttons.
I hope I made myself clear!
Thanks in advance,
Tom Hodgson