GeffreyDrogon
Member
I've just got a new license for GameMaker Studio 2, and I'm trying to make a floor asset for a Legend of Zelda-style game with simple assets, which can mark the boundaries of rooms. How do I do that?
Is this a good start for a tileset?
View attachment 42642
A simple* platform game.Hard to say without knowing what your intent or vision is. What are we looking at?
Given what we know so far, I'd say keep it as simple as humanly conceivably possible, if you want to see through it.A simple* platform game.
*That might change later on.
Create a prototype. Share it. Get feedback. If feedback is positive. Expand. If not, make the corrections and then expand.A simple* platform game.
*That might change later on.
How do I implement tile-based collisions?Make a tileset. Place the tiles you've made in the room. Then either place invisible objects on the tiles and use those objects for collisions, or learn how to implement tile based collisions. Job done. Have you done any of the tutorials for GMS? If you're making a tileset without any knowledge at all about how it's going to be used, then you'll probably run into problems. Do tutorials, learn how to use GMS, then make your platformer.