VentKazemaru
Member
Working on a cellphone-like text bubbles. I figured out how to display text, and make it move when the bubble moves. The view is also split to accommodate this However, I'm making this game in a low resolution.(90x150 vertical) so draw text is just unreadable or too big.
If I use drawgui text. then it works, but it's not positioned on the text bubbles properly. What do I do so the text is actually in the bubbles?
There's also the matter of creating new bubbles. I've tried having a controller get the id of the latest created bubble. but I'm stuck at that point. I figure the solution is to move all the bubbles up except for the bubble the controller has just created. but I don't know how to identify the latest bubble and move all of them as well. right now the bubbles just spawn at the same location eachtime, overlapping if they're not moved out of the way.
If I use drawgui text. then it works, but it's not positioned on the text bubbles properly. What do I do so the text is actually in the bubbles?
There's also the matter of creating new bubbles. I've tried having a controller get the id of the latest created bubble. but I'm stuck at that point. I figure the solution is to move all the bubbles up except for the bubble the controller has just created. but I don't know how to identify the latest bubble and move all of them as well. right now the bubbles just spawn at the same location eachtime, overlapping if they're not moved out of the way.
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