Erayd
Member
The title says most of what I need really. I've been looking around the web for answers to this topic and I have been experimenting but time is running short and I can't quite figure out a system to accomplish a floating enemy. I'm using the physics engine of Game Maker Studio, so I can check easily for collisions between say the player and a mob.
The biggest issue is that my Bee enemy just slowly moves down due to gravity, so I figure I would pulse the mob enemy with an upwards impulse every few steps but it was too unreliable. I don't really have any code to show since nothing I have done has really helped. Thanks for any thoughts, they are all appreciated.
The biggest issue is that my Bee enemy just slowly moves down due to gravity, so I figure I would pulse the mob enemy with an upwards impulse every few steps but it was too unreliable. I don't really have any code to show since nothing I have done has really helped. Thanks for any thoughts, they are all appreciated.