Bryan112
Member
Hey everyone, hope you guys are doing ok.
I have a quick question on how to deal with in-game loading screen.
Note: I'm not talking about the splash screen loading.
Well, it might sound silly but i want to implement some loading screens into my game. Mind you, I don't really need them (gamemaker loads Sprites ext rather quickly). But from a design point of view they are very useful + they make a game look more "professional" and "full". I can give some tips text while players are waiting for a room to "load".
Is there a "official" way of doing this? A.k.a, is there a way to manually load in sprites,sound ect for a specific room and disregard them when the room is done?
I know I can just let the player wait a timer with some random loading background before a room starts. But that feels kinda cheesy.
How to deal with this? How do you deal with this?
Thanks for reading!
Good luck on all your projects!
I have a quick question on how to deal with in-game loading screen.
Note: I'm not talking about the splash screen loading.
Well, it might sound silly but i want to implement some loading screens into my game. Mind you, I don't really need them (gamemaker loads Sprites ext rather quickly). But from a design point of view they are very useful + they make a game look more "professional" and "full". I can give some tips text while players are waiting for a room to "load".
Is there a "official" way of doing this? A.k.a, is there a way to manually load in sprites,sound ect for a specific room and disregard them when the room is done?
I know I can just let the player wait a timer with some random loading background before a room starts. But that feels kinda cheesy.
How to deal with this? How do you deal with this?
Thanks for reading!
Good luck on all your projects!