A
Allegro
Guest
Hi all. I'm only a week or so worth of work away from shipping a simple arcade style shooter, and I've hit a pretty major hangup. I have a great grasp of the way highscores work in Game Maker, but I want to give it that authentic arcade edge of having 3 character long names that the player inputs upon reaching a high score.
So, for example: the player loses all of their lives and is within the top ten scores saved by Game Maker:
• We offer them up the "Enter your name" dialogue
• They enter their initials/handle/whatever.
• Save it in a variable
• it gets written to the high score table with highscore_add.
Simple in theory, but in practice I feel a little overwhelmed. From where I'm standing, such a system would require either a very long case statement of what frame a sprite of letters/numbers is on, or (less authentically) a way to have the user type their three letter name from the keyboard and set the variable from there.
Is there a built in way to take care of this that I'm overlooking, or will I just have to essentially brute force my way to success with the aforementioned case statement. Any insight from people who may have tackled this problem before would be great.
So, for example: the player loses all of their lives and is within the top ten scores saved by Game Maker:
• We offer them up the "Enter your name" dialogue
• They enter their initials/handle/whatever.
• Save it in a variable
• it gets written to the high score table with highscore_add.
Simple in theory, but in practice I feel a little overwhelmed. From where I'm standing, such a system would require either a very long case statement of what frame a sprite of letters/numbers is on, or (less authentically) a way to have the user type their three letter name from the keyboard and set the variable from there.
Is there a built in way to take care of this that I'm overlooking, or will I just have to essentially brute force my way to success with the aforementioned case statement. Any insight from people who may have tackled this problem before would be great.