Hello, Just looking to get some input on what you feel creates a good sense of weight when attacking in games. In my game I have 5 different attack types. Empty handed, stabbing, slashing, swinging and lunges. The empty hand and stab attacks are fast, swinging and lunges are slower and cause the player to move forward a little into the attack and slashing is moderate speed. Games like dark souls do a great job of reflecting weight depending on armour and weapon used. I want to achieve the same feel. I noticed a lot of games use: Screen shake Animation key frames Knockback Other effects like dust clouds and dash lines. What examples can you think of?