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GamingDragomachina
Guest
Alright, so i'm gonna come right out and admit it, i am no coder. I am not a math guy. As such, i find myself enjoying to make games while using the drag and drop system. However, i started to work on a bigger more complex game and decided i wanted to have a save progress sort of system. My game is a platformer and i want to save the level the player is at so they can come back to it later. So, can someone please tell me the best way to impliment the save/load system i am seeking? I've heard of a few ways of people integrating coding into the drag and drop format so... any help is DEFINITELY appreciated.