J
Jacob Thrasher
Guest
Hello,
I am working on an bird enemy for my platformer. The way I would like it to attack is as follows:
The bird will be above the player's screen view, and casting a shadow on the ground. Once the player lands on that shadow the bird will follow him/her around for a couple seconds before swooping down onto the final position of the shadow. I am having trouble determining the best way to go about making a shadow that will morph around the wall objects (like a shadow would).
I played around with creating an entire sprite for the shadow, but I found that that was not convincing because then parts of the shadow would be able to hang off of the ledge, which I obviously do not want.
What would you recommend I do for a situation like this?
I am working on an bird enemy for my platformer. The way I would like it to attack is as follows:
The bird will be above the player's screen view, and casting a shadow on the ground. Once the player lands on that shadow the bird will follow him/her around for a couple seconds before swooping down onto the final position of the shadow. I am having trouble determining the best way to go about making a shadow that will morph around the wall objects (like a shadow would).
I played around with creating an entire sprite for the shadow, but I found that that was not convincing because then parts of the shadow would be able to hang off of the ledge, which I obviously do not want.
What would you recommend I do for a situation like this?