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Mac OSX "could not find archive" when creating executable for empty project

kimau79

Member
Hi all,

I am new to the forum (and the software). I just created an empty project and try to make an executable using YYC complier. But I ran into this problem:

/bin/bash DONE (0)
/bin/bash -c "cd ~ && cd /Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled; security unlock-keychain -u;xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration ONLY_ACTIVE_ARCH=NO -destination generic/platform=macos -xcconfig "/Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled/__yy_certificate.xcconfg" clean;"
Command line invocation:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration ONLY_ACTIVE_ARCH=NO -destination generic/platform=macos -xcconfig /Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled/__yy_certificate.xcconfg clean
/bin/bash -c "cd ~ && cd /Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled; security unlock-keychain -u;xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration ONLY_ACTIVE_ARCH=NO -destination generic/platform=macos -xcconfig "/Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled/__yy_certificate.xcconfg" -scheme Untitled archive;"
Command line invocation:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration ONLY_ACTIVE_ARCH=NO -destination generic/platform=macos -xcconfig /Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled/__yy_certificate.xcconfg -scheme Untitled archive
/bin/bash -c "cd ~ && rm -rf /Users/(username)/gamemakerstudio2/GMS2MAC/Untitled/Untitled.app"


/bin/bash DONE (0)
System.Exception: could not find archive
at Igor.MacBuilder.PackageYYC (System.String _dir) [0x007ab] in <a82574edba624c81ada2938d3667d8ac>:0
at Igor.MacBuilder.Package () [0x002ba] in <a82574edba624c81ada2938d3667d8ac>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <55adae4546cd485ba70e2948332ebe8c>:0
Igor complete.

elapsed time 00:00:30.9862200s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.409/bin/Igor.exe -j=8 -options="/var/folders/w_/tk268v1140l89h93rnwg29300000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Package started at 03/24/2021 04:24:44
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

-----------------

Some maybe useful information:
1. Xcode: 12.3
2. Developer mode enabled (confirmed from Terminal)
3. using GMS2 2.3.1

Any solutions are greatly appreciated <(_ _)>
 
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