Thanks! What do you like about it?I like your character.
You mean the hookjump, airdash or just the jump?I’m a Mac guy so I can’t test it. But menu system and effects are great.
Player is good but the jumping /flying cat seems off. Seems stiff or something. Hard to describe. Just doesn’t look quite right.
Really good stuff. Well done.
" Which one? " now your just showing off!! HahaYou mean the hookjump, airdash or just the jump?
Just played your game, some thoughts on it...
+ did you made the music? it's very good!!
+ I was expecting a heavier game! but at 18mb is very lightweight!! how?!?
+ sounds at the menu are high
+ I would appreciate a different sprite for the second jump!
+ How do I know how to use each ability? (without looking at the guide)
+ The mechanics reminds me of Sonic: hard to control, very fast moving...
+ how do i recharge life?
+ can you save game? I got to level 3 and lost =P haha
Keep at it!!!
Haha thanks!Looks fantastic! And I don't like plataformers. =P
yeah it's a bit messed up, I am gonna fix that.Interesting! Is it me or the red bouncing ball doesn't work with perfect collisions? I mean, based on that last gif.
Keep on it!
Thanks! Credit to @megaoy for the upgrades.I like how the backgrounds have developed recently
Yeah! Credit goes to @Maxim Grachev for the music, on the first stage.this was actually more fun than expected! love the choice of music, megaman fan?
Thank you! I noticed too, might try and make the movement more comfortable and less slippery.I enjoy the game. It reminded of a Gameboy game but with complex moves and attacks!
I think the character movement is a bit finicky at times though..but you guys did great!
I recognize at least one background and tileset as free art assets.I like how the backgrounds have developed recently
Sorry for the late reply. Hello, yes, I can confirm one of those are found available for free, it was part of a test and not available in game.I recognize at least one background and tileset as free art assets.
File size: 20 - 30 MB
File type: dot EXE
Beta build: 01
Released versions: 0
Original:
Xbox One.
Xbox 360 for Windows.
Generic:
Playstation shaped controller.
Snes shaped controller.
Oh it rarely moves by a few frames, back in the days when I tried to make fangames, I was told that some chars char kept its head in the same position with a few angle changes, something that I haven't been able to do with the angles yet. I noticed some consistency as it eas either the the feet or head the base position.Looking good, man!
I just finally realised what had been bugging me a tiny bit about your animations. Your run animation, the head stays in the the exact same position! The head and body should usually move a bit more.
That said the animation still looks nice and smooth so this was just an observation not a criticism.
Hello, thanks for the interest and support, but I'm afraid this was an April fools joke. The game is still going.Oh no
I've been there. Most of us have been there. Here's a lesson learned:
BACKUPS!
Backup your working drives.
Backup to external disks.
Backup to online services.
Use version control (https://github.com + git is now free for private repositories).
Hope you can get some stuff back..
YouHello, thanks for the interest and support, but I'm afraid this was an April fools joke. The game is still going.
Haha, good one. Of all the April Fool's, yours was the only one I fell for, although in my defense, your post was on early Tuesday morning in my time zone!I'm afraid I have lost the project files of this game.
The only thing that can be playable is this demo.
Sorry for the incovenience.
This game is freaking moist, I love itQuick run of the game. Showing the latest implementations and music tracks.