Feedback Copycat, Cee Ann [BETA]

Discussion in 'Work in Progress' started by Bluetail7, Jun 20, 2016.

  1. Bluetail7

    Bluetail7 Member

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    Update opening post with new Download and better display.
     
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  2. Bluetail7

    Bluetail7 Member

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    Updated OP with new download and these updates:
    [​IMG]
    [​IMG]
     
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  3. Toque

    Toque Member

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    I like your character.
     
  4. Bluetail7

    Bluetail7 Member

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    Thanks! What do you like about it? :)
     
  5. Toque

    Toque Member

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    I’m a Mac guy so I can’t test it. But menu system and effects are great.


    Player is good but the jumping /flying cat seems off. Seems stiff or something. Hard to describe. Just doesn’t look quite right.

    Really good stuff. Well done.
     
  6. Bluetail7

    Bluetail7 Member

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    You mean the hookjump, airdash or just the jump?
     
  7. Toque

    Toque Member

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    " Which one? " now your just showing off!! Haha

    pm sent
     
  8. Bluetail7

    Bluetail7 Member

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    We were given the task to do dynamic enemies...
    So... We decided to use the character as placeholder... it wasn't a bad idea.

    [​IMG]
     
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  9. Bluetail7

    Bluetail7 Member

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    Showing a small test I did



    and

    a

    special

    track

     
  10. Joe Ellis

    Joe Ellis Member

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    I like the game and the character but it could look better, sorry it sounds harsh but I'm being honest, and its gonna help in the long run lol!
    The game, style and character is really good! But you could make the game itself better
    I think its the graphics, they need more animation
    I dont wanna sound negative in any way and if you want any help or advice, you can message me : )
    I dunno, I can see its retro, and I only like retro games really, but I can see some ways which you could improve it
     
  11. Bluetail7

    Bluetail7 Member

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  12. Bluetail7

    Bluetail7 Member

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    Coming soon!
    [​IMG]
    By the way, the OP has been updated with a FB page, support us there or any of these sites!
     
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  13. BearlyBros

    BearlyBros Member

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    Excuse my brother being a noob haha

    Also just from us playing your game, we've entered you into our weekly giveaway! We are playing 6 Game Maker games a week and then giving away a FREE Game Maker Studio game published on Steam (Eg Hotline Miami, Hyper Light Drfiter, etc) to a developer of one of the games we play!
     
  14. Bluetail7

    Bluetail7 Member

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    Hey thanks! I really appreciate the gameplay and invite! :)
    I'm glad you enjoyed playing the game :D
     
  15. Bluetail7

    Bluetail7 Member

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    The game keeps going and details are being added.
    [​IMG]
    We have reached the point where a Controller is needed to play the game.
    You can still use the keyboard, but you will find it more difficult to play with.
     
  16. DirectShift

    DirectShift Member

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    Heey I saw you on comunidadgm.org!

    I will test your game tonight.

    btw, you have been working on it for 2 years??
     
  17. Bluetail7

    Bluetail7 Member

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    Indeed 2 years of development.
    Most of the game mechanics are being polished by now along with the enemies and cutscenes.
     
  18. DirectShift

    DirectShift Member

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    Just played your game, some thoughts on it...

    + did you made the music? it's very good!!
    + I was expecting a heavier game! but at 18mb is very lightweight!! how?!?
    + sounds at the menu are high
    + I would appreciate a different sprite for the second jump!
    + How do I know how to use each ability? (without looking at the guide)
    + The mechanics reminds me of Sonic: hard to control, very fast moving...
    + how do i recharge life?
    + can you save game? I got to level 3 and lost =P haha

    Keep at it!!!
     
  19. Bluetail7

    Bluetail7 Member

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    • Was commissioned, some other are placeholders
    • So little music in game I guess?
    • Working on those
    • Its on the todo list, don't worry :p
    • They aren't listed yet, but you mix the movement with the attack keys (sword mode)
    • if you played the version with a shadow following the player, that's an unlocked feature! Might be locked in the next one.
    • Life cannot be restored yet. you can lose a live and restore life instead.
    • Something is planned, might be released in early access.
    To follow early access updates, join the discord server.

    by the way, I got to show the early access updates today!

    [​IMG]

    [​IMG]
    [​IMG]

    Changes and Extra features

    [​IMG]

    [​IMG]
     
  20. Bluetail7

    Bluetail7 Member

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    A demo is up!

    [​IMG]
    [​IMG]
    [​IMG]

    Updated Main Menu
    Mugshot was updated
    Jump weight was rebalanced
    Visual Weapons are now animated
    Damage animation has been updated
    Wall sprint animation has been updated
    Power up has been updated to use with MACH 2
    Character graphics were updated, adding small details and new animations.

    Added beta bridges
    Added Spin jump
    Added Plasma Rain
    Added more skills in the menu
    Added Crystal Shield/Charge to RT/R2/Space key
    Added Manual Aim to LT/L2/Space key

    Dashing bugs were fixed
    Movement keys were rearranged to work properly
    Lag caused by controller detection has been fixed

    Some music was removed as it wasn't original.
    Implemented new music for the game.
    Removed the Mech temporarily

    This demo was meant to stay private, due to popular vote, it has been decided to be put on public.
    Download
     
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  21. Kezarus

    Kezarus Member

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    Looks fantastic! And I don't like plataformers. =P
     
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  22. DirectShift

    DirectShift Member

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    Interesting! Is it me or the red bouncing ball doesn't work with perfect collisions? I mean, based on that last gif.

    Keep on it!
     
  23. Bluetail7

    Bluetail7 Member

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    Screenshots
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Development Log:
    Changes on main menu
    Changes on skill menu
    Changes on graphics for plasma bullets.
    Changes on environment graphics for all stages.
    Removed treasure chests.
    Added energy crystals.

    Download
     
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  24. Bluetail7

    Bluetail7 Member

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  25. Joe Ellis

    Joe Ellis Member

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    I like how the backgrounds have developed recently
     
  26. Lhargo

    Lhargo Member

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    this was actually more fun than expected! love the choice of music, megaman fan?
     
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  27. GarlicGuy

    GarlicGuy Member

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    I enjoy the game. It reminded of a Gameboy game but with complex moves and attacks!

    I think the character movement is a bit finicky at times though..but you guys did great!
     
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  28. Bluetail7

    Bluetail7 Member

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    Haha thanks!

    yeah it's a bit messed up, I am gonna fix that.

    Thanks! Credit to @megaoy for the upgrades.

    Yeah! Credit goes to @Maxim Grachev for the music, on the first stage.

    Thank you! I noticed too, might try and make the movement more comfortable and less slippery.
     
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  29. Bluetail7

    Bluetail7 Member

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    Update!
    [​IMG]
    Fullscreen mode has a background image, note that the in-game resolution is modified to fit the screen.
    [​IMG]
    Wall climbing has been implemented as an innate skill, useful for new players who slip the borders or won't notice the cliff, hold the movement key/stick and press jump to climb!

    Download!
     
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  30. Bluetail7

    Bluetail7 Member

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    [​IMG]
    Air dash has been implemented with 3 directions, so you can earn height or descend as you use it.
    Bottom slash is in the works, it works with most enemies.​
     
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  31. Bluetail7

    Bluetail7 Member

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    [​IMG]
    [​IMG]
    Water is being implemented into the game along with the lighting system, these new features might take a while to be released on the next version.​
     
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  32. Bluetail7

    Bluetail7 Member

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    The water has been fully implemented.
    [​IMG]
    You can dive for like 3 seconds and move into any direction, wall rising is coming up next, along with dialogue system.​
     
  33. kagiol94

    kagiol94 Member

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    this looks awesome, kinda like a 2d lords of shadow
     
  34. sitebender

    sitebender Member

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    I recognize at least one background and tileset as free art assets.
     
  35. Bluetail7

    Bluetail7 Member

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    Sorry for the late reply. Hello, yes, I can confirm one of those are found available for free, it was part of a test and not available in game.

    This was mentioned in a tweet when doing it.
     
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  36. Bluetail7

    Bluetail7 Member

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    Deconstructing the stages and rebuilding.
    [​IMG]

    if you haven't seen those blocks before, I'd like to point out at an early image.
    [​IMG]
     
  37. Bluetail7

    Bluetail7 Member

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    Coming soon.
    [​IMG]
    Gameplay Speedrun Demo
    [​IMG]
    Installed new music into the game along with bugfixes and new features.
    Game details:
    Code:
    File size: 20 - 30 MB
    File type: dot EXE
    Beta build: 01
    Released versions: 0
    Controllers tested in the game:
    Code:
    Original:
    Xbox One.
    Xbox 360 for Windows.
    
    Generic:
    Playstation shaped controller.
    Snes shaped controller.
     
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  38. Siolfor the Jackal

    Siolfor the Jackal Member

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    Looking good, man!

    I just finally realised what had been bugging me a tiny bit about your animations. Your run animation, the head stays in the the exact same position! The head and body should usually move a bit more.
    That said the animation still looks nice and smooth so this was just an observation not a criticism.
     
  39. Bluetail7

    Bluetail7 Member

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    Oh it rarely moves by a few frames, back in the days when I tried to make fangames, I was told that some chars char kept its head in the same position with a few angle changes, something that I haven't been able to do with the angles yet. I noticed some consistency as it eas either the the feet or head the base position.

    I guess I kept that as a standard for myself since then.
     
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  40. Bluetail7

    Bluetail7 Member

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    [​IMG]

    Coming features for Copycat, Cee Ann.

    Gameplay
    Sword charge on combos
    Electric sword
    New enemies implemented
    Combo system
    Regeneration throught objects
    Functional lives system
    Beta save system

    Graphics
    Lighting system included
    New main menu
    Animated weapons at skill menu
    Description and usage of skills included in menu
    Chained skills color for upgrades.

    Music
    https://www.youtube.com/playlist?list=PL6nM_HW2tNc8YfHKIZ5GuHMN8lMKNRMsD

    Settings
    Game controller setup.
    Available for controllers with 8 and 12 buttons.
    Integration with D-Pad to switch weapons.
    Vibration only available on XBOX and PLAYSTATION controls.​
     
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  41. Bluetail7

    Bluetail7 Member

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    Hi there! I'd like to hear your opinions of the last demo you played

    • What did you like or dislike.
    • What should be changed
    • What feels wrong in the game
    • What should be added or removed

    • Is it accessible to you
    • Is it difficult to get used to the controls
    • Does it work at the right speed
    • Should more weapons be added

    Any feedback is welcome, please let me know your suggestions!
     
  42. Bluetail7

    Bluetail7 Member

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    I'm afraid I have lost the project files of this game.

    The only thing that can be playable is this demo.

    Sorry for the incovenience.
     
  43. DukeSoft

    DukeSoft Member

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    Oh no :(
    I've been there. Most of us have been there. Here's a lesson learned:
    BACKUPS!

    Backup your working drives.
    Backup to external disks.
    Backup to online services.
    Use version control (https://github.com + git is now free for private repositories).

    Hope you can get some stuff back..
     
  44. Bluetail7

    Bluetail7 Member

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    Hello, thanks for the interest and support, but I'm afraid this was an April fools joke. The game is still going.
     
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  45. John Andrews

    John Andrews Living Enigma

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    You

    Little


    Wonderful person :p

    The best part is that the demo wasn't even playable but I didn't want to say anything so I was like holy cow this has really died now XD
     
    Last edited: Apr 4, 2019
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  46. IndianaBones

    IndianaBones Member

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    Haha, good one. Of all the April Fool's, yours was the only one I fell for, although in my defense, your post was on early Tuesday morning in my time zone!
     
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  47. DukeSoft

    DukeSoft Member

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    Damnit :p It wasn't april 1st anymore when I read it!
    I geniunely felt bad for you. Good to hear the stuff is still there!
     
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  48. BattleRifle BR55

    BattleRifle BR55 Member

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    The worst part is that I think I had made my own joke status just prior to yours, and yet it still went over my head.
     
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  49. Bluetail7

    Bluetail7 Member

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    Quick run of the game. Showing the latest implementations and music tracks.
     
  50. John Andrews

    John Andrews Living Enigma

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    This game is freaking moist, I love it
     
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