Hello! Today is a big day, -Cool Headed- giveaway launch is underway on indie DB for a limited duration: https://www.indiedb.com/giveaways/cool-headed It is now available on steam, and you can download the demo to try it: https://store.steampowered.com/app/848660/Cool_Headed/ The game is played by taking the decisions in advance, then watching it unfold. The bots are walking left to right on a sideview, they are deployed on the launchpad to the left and you win when one reach the objective to the right. So how does that work ? First you will have to choose a level on the extensive overworld Then choose a team depending on points available and bots unlocked. Here comes the tricky part: you have to give orders As seen above, orders are split in 3 parts: in the BOOT ORDER, you can adjust the initial time a bot will move forward ORDERS (1, 2, and 3 in our example) makes you choose between moving forward for a duration, stay in place for a duration, or for certain bots use a special power (quack in this instance). SKIP is there in case you don't need as much complexity for the tasks. The number of orders you can give is dependent on the -extra memory- stat of that particular bot. the END LOOP is the final action performed. EXPLODE is a self destruction mechanism, MOVE will make the bot always move forward as much as it can (remove an obstacle in front of it, it will resume moving), and STOP will make the bot stay in place forever. There are tons of things you can do, and every level presents different challenges. The demo is about 20 levels, the full game more than 110 with 17 different bots. It is made so that if you enjoy the demo and play the full game, you will keep the benefit of your savefile. Here is a peak at the 4th world: For the release of the game, I will be available directly to discuss on a temporary discord: https://discord.gg/vCgjb3Q The game will suit curious and patient gamers best. It requires lots of out of the box thinking and observation skills, but no execution skill at all! It is quite weird, but in my early test sample, the best player was someone with very few experience in video games. So far, not a single player has been able to discover the most elusive secrets of the game If you have questions on some particular level design, why, what how, I will be happy to answer. I have been developping the game for 2.5 years now, I hope you enjoy !