StormLight
Member
I finished creating a multiplayer project that works fully (I got a friend on Discord to test from another state) The only problem is I didn't know you can't just switch from TCP to UDP like that, (even though I kinda know how differently they work.) Real-time gameplay STINKS, but the chat at least works really well. I already made another post looking for non real-time games, except I don't really want to do one of those.
If anyone knows what I have to remove/edit to change, I can kind of figure it out myself, just need some important info on what to do. (And if there is a way in GMS, use TCP for chat and UDP for gameplay, but that is most likely overcomplicated or GMS can't do it.)
If anyone knows what I have to remove/edit to change, I can kind of figure it out myself, just need some important info on what to do. (And if there is a way in GMS, use TCP for chat and UDP for gameplay, but that is most likely overcomplicated or GMS can't do it.)