Controller sharing

Discussion in 'Game Design, Development And Publishing' started by Siolfor the Jackal, Apr 12, 2019.

  1. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    735
    I have several ideas for simple local multiplayer games rattling around in my head. A few of those are simple enough that you only need controls for moving.
    I was considering the idea of sharing controllers instead of needing controllers for every player. For instance, I could have two players with one Xbox controller, with an analogue stick each to control their characters. Or to the extreme, you could have 4 people sharing one controller, with two people using a stick each, one person on the Dpad, and another using the face buttons as directional inputs.
    I only considered this because I have been in situations before where we didn't have enough controllers for everyone and it kind of sucks sometimes. And I guess this opens up the amount of players you can potentially have in simple games.
    Any thoughts and opinions are appreciated.
     
  2. The M

    The M Member

    Joined:
    Jun 21, 2016
    Posts:
    278
    It's an interesting idea. I remember playing Brothers: a tale of two sons that way with my brother and it was fun, if a bit awkward. Passing the controller around is another option that can work well for certain games (wario ware: smooth moves for the wii comes to mind)
     
    Siolfor the Jackal likes this.
  3. O.Stogden

    O.Stogden Member

    Joined:
    Jul 25, 2018
    Posts:
    200
    Micro Machines on the N64 also allowed this for 8 player games.

    Never tried it, but I imagine it can work well if the controls are simple enough (analog plus 1 or 2 buttons)

    Micro Machines on N64 did it by having 1 player use the N64 d-pad on the left side of the controller, and 1 player use the C buttons on the right side of the controller. Acceleration was done automatically, although they could have let the players use the L and R buttons to accelerate.

    Not sure 4 on one controller works, unless they all sat uncomfortably close to each other.
     
    Last edited: Apr 12, 2019
    Siolfor the Jackal likes this.
  4. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    735
    I had completely forgotten about Micro Machines on N64. I did in fact play that quite a bit and even tried that mode once!
    4 on one controller may be a bit excessive, yeah. But 2 is looking like a good option to include.
     
  5. NazGhuL

    NazGhuL NazTaiL

    Joined:
    Jun 20, 2016
    Posts:
    520
    I shared keyboard with 2 or 3 friends a lot of time.(Many years ago)Sharing a controller... hum... Not anymore. Unless for a short period of time. (Like a boss fight)
     
  6. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    735
    Sharing a keyboard is problematic due to key ghosting. As a teenager I would regularly play games with friends on a keyboard andit would be frustrating whenever an input is skipped because of ghosting.
     
  7. O.Stogden

    O.Stogden Member

    Joined:
    Jul 25, 2018
    Posts:
    200
    Yeah, just 2 players on a keyboard presents problems unless you get the setup right to get your keys on different circuits.

    I used to play Jazz Jackrabbit 2 with 2 on 1 keyboard, one using WASD and the other the numpad, and quite often you'd lose an input.

    Another option for this that I use for my game is making an Android/iOS controller app that networks with your game over LAN, and has virtual keys that can control the game from your phone. Everyone has a smartphone pretty much, so can be a good solution if your game works with it.
     
  8. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    735
    That sounds like a pretty cool idea. I'd love to learn more about integrating mobiles into desktop games. Probably a bit out of my skill level at the moment but I can imagine some great use for something like that.
    Do you have any playable examples that do this? I would love to check them out.
     
  9. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    146
    I remember one of the Gamecube Mario Parties (I think it was 7?) did this for 8-player game sessions.

    It was not comfortable.

    But it was ridiculously fun. Minigames were cooperative, with each pair of players sharing a controller forming a team. Also minigames either required only movement, a single trigger, or both. But never more complex than that.
     
    Siolfor the Jackal likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice