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JorgeDamien
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I’m trying to set up a note spawn system for a rhythm game, but I’m having some trouble getting notes to spawn. I’m trying to create a system where each note has a spawn point outside of the viewable window, and whenever a note needs to be played, a new instance of that note is made and then sent downward on the Y axis to be played. The problem I’m having is getting notes to spawn from the base object, outside of view. What I have so far is that the note outside of view creates a new instance of itself, but I can’t seem to figure out how to make that new instance have a unique ID, and how to then reference it later to make it go downwards with the correct speed. Simply put, how would I go about referencing a newly created instance’s ID from the object that created it? How would I be able to ensure each new instance has a unique ID, since there may be many of that note on screen at a time?omegle discord xender
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