HTML5 Contained monsters v0.3 - unleash the kaiju within you!

Discussion in 'Work in Progress' started by Adrien Dittrick, Jan 23, 2019.

  1. Adrien Dittrick

    Adrien Dittrick Member

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    upload_2019-1-23_22-52-16.png
    The prototype can be played here: https://adriendittrick.itch.io/contained-monsters-wip

    What is this about?

    This game is about a bunch of kids who have acquired a weird supernatural ability: they can summon giant monsters. This ability also comes with an itch, an urge which compels them to have giant monster duels. Will they manage to remain a part of society without destroying it? In its current state, the playable prototype is more of a tech build, which shows the use of various palette swappers. The monsters will only stare at each other, and won't actually move. However stay tuned for further improvements!

    Controls:
    • WASD / arrow keys: move / select option in menu (the menu does nothing)
    • Space bar / left click: jump
    • Enter:toggle zoom
    • Numpad 0: toggle filters
    Credits:
     
    Last edited: Apr 9, 2019
    Siavellez, pixeltroid and Mert like this.
  2. Adrien Dittrick

    Adrien Dittrick Member

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  3. Adrien Dittrick

    Adrien Dittrick Member

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    Here is the animation reel for an enemy kaiju: Ungul.
    [​IMG]
     
  4. Adrien Dittrick

    Adrien Dittrick Member

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    Adding some sound to my kaiju fights!
     
  5. woodsmoke

    woodsmoke Member

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    Hell yeah! Good stuff. You don't see that everyday.
     
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  6. Adrien Dittrick

    Adrien Dittrick Member

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    This will probably take a long time to complete, but I can see it becoming something good :)
     
  7. pixeltroid

    pixeltroid Member

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    I love the classic gameboy aesthetic! I'm not sure how the game is meant to be played though!
     
  8. Adrien Dittrick

    Adrien Dittrick Member

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    For now you only use the arrow keys (or WASD), a jump button (space or X or shift), and the "start" button (Enter). I also plan on adding functionality for the "B" button (C or CTRL) and the "select" button (backspace)
    This game is meant to mix platofrmer bullet hell and turn by turn battle.

    In the video shown above, you will see that the monsters have a tendency to clip through the terrain. In the final product, they will actually break all blocks they move through, and damage any characters on the way.
    The kaijus have moves which cause massive damage and/or give them huge buffs, the player characters have much lesser influences but can act in real time instead of turn by turn so they can flip the tide of the battle.
     
  9. Adrien Dittrick

    Adrien Dittrick Member

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    Made a dialog system which covers half the screen. I can see many player hindrance opportunities this way.
    [​IMG]
     
  10. Adrien Dittrick

    Adrien Dittrick Member

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    If I hug my rival while I have more HP than him, I can get him killed by his own kaiju.
    [​IMG]
     
  11. Adrien Dittrick

    Adrien Dittrick Member

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  12. Adrien Dittrick

    Adrien Dittrick Member

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  13. Adrien Dittrick

    Adrien Dittrick Member

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    I'm adding new monsters. And also a member to the project: Mr Evil Pony.
    She will be designing most of the enemy monsters.


    [​IMG]
     
  14. Adrien Dittrick

    Adrien Dittrick Member

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    I'm adding some anti-kaiju defenses.
    upload_2019-4-12_11-35-7.png
     
  15. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

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    Tried the prototype, that was pretty cool. I found that if you keep advancing the dialog in the web demo, it locks up in a loop of errors:
    upload_2019-4-12_12-49-16.png
    Also, not sure if choice of font is intentional, but somewhat challenging to read when letters have inconsistent heights. I'd suggest to look at existing fonts for reference (I did some as well, although not in this specific size I think - closest is 5w3.block)
     
  16. Adrien Dittrick

    Adrien Dittrick Member

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    Thx for the feedback, I found how to correct this error. Ill check your font refrences :)
     
  17. Adrien Dittrick

    Adrien Dittrick Member

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  18. coryru

    coryru Member

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    I love this project so much. I very never seen anything like it! Trying the demo tonight!
     
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  19. Adrien Dittrick

    Adrien Dittrick Member

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    Here is the changelog for v0.3:
    • Added 4 new levels with their own custom palettes
    • Added a level selection screen
    • Added 2 kaijus
    • Improved destructible terrain features
    • Fixed a bug where you would get stuck in the ground after falling from inside a building
    • Added lazer cannons for human vs kaiju gameplay
    • Added 2 important characters
    • Added NPCs
    And here is a gameplay video:
     
  20. WarpDogsVG

    WarpDogsVG Member

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    Damn man, I am insanely impressed with what you have so far. I don't think I've ever seen anything like this before. Even though it's clearly a WIP prototype I got chills when the camera zoomed back and these two kaijus stared each other down

    Keep working on this
     
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  21. Adrien Dittrick

    Adrien Dittrick Member

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    Here's also a related music video which took waaaaaaaaay too long to render >.<
     

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