K
Kamil Brzezinski
Guest
Since last GM2 update I can't connect to my dev Xbox One from Game Maker. I can't build or upload to test my game. IP and port is same as in Device Portal on my Xbox One screen. GM Support is not responding.
If he's using the UWP export then it's fine to talk about, but it's hard to know given the little info that was posted.Man discuss xbox stuff is not permitted in the "open" forum.
just see the Setting Up For XBox One Exports on the private console area
if doesn't work, just open a ticket clicking on the bottom page link: https://accounts.yoyogames.com/contact-us#select
yep you are right. I had forgotten that there is also UWP exportIf he's using the UWP export then it's fine to talk about, but it's hard to know given the little info that was posted.
"I can't connect to my dev Xbox One" could be referring to an actual dev kit or a retail XB1 in "dev mode".
I try to build or run for Xbox (UWP) and each time have issue. Doesn't matter which device is connected on other side. It looks like some Game Maker issue as it was working on previous GM version (before last update). As I assume no one else is using that feature on GM and no one can confim that issue. Is't not related to my game or code as I created even clean project and still getting same connection error. It looks like some firewall issue but I've switched off all firewall setup on Windows 10 and I can easily connect to device using browser.If he's using the UWP export then it's fine to talk about, but it's hard to know given the little info that was posted.
"I can't connect to my dev Xbox One" could be referring to an actual dev kit or a retail XB1 in "dev mode".
Just got around to testing this for you and have encountered the same issue.I try to build or run for Xbox (UWP) and each time have issue. Doesn't matter which device is connected on other side. It looks like some Game Maker issue as it was working on previous GM version (before last update). As I assume no one else is using that feature on GM and no one can confim that issue. Is't not related to my game or code as I created even clean project and still getting same connection error. It looks like some firewall issue but I've switched off all firewall setup on Windows 10 and I can easily connect to device using browser.
Unable to decode the returned string from dpdeploy:System.Net.WebException: The operation has timed out
at System.Net.HttpWebRequest.GetResponse()
at dpdeploy.Program.HttpGetExpect200(String _uri)
Error : Could not connect to device 192.168.0.25:11443.
Please follow the setup guide(http://help.yoyogames.com/hc/en-us/articles/115001100548) and try again.
I'll test that version out later when I get time and let you know if that works here too.Thank you @rIKmAN for confirmation. It was working fine on 2.2.3.436 version and just last GM2 version make it worst. I believe they didn't test it before release. Support asked me to create new empty project and try to build it (it failed) and send my logs. Since then even I wrote to them there was no answer.
At the time, I had no idea where to submit bugs. Something to do with Mantis being transitioned out? Anyway, no. I forgot about it over time, and it's just become my normal way to do it. Haha.I've reported this as a bug and linked to this thread - will post back here when I get a reply.
@eyethree - thanks for the workaround, I'll give it go over the weekend.
Did you ever report it?
So you are basically just exporting with Build > Create Executable and then uploading that to the XB1 via your browser, then running it on the console?At the time, I had no idea where to submit bugs. Something to do with Mantis being transitioned out? Anyway, no. I forgot about it over time, and it's just become my normal way to do it. Haha.
Yes. Wouldn't connect directly to the Xbox One, no matter the settings in GMS2, my firewall, etc.So you are basically just exporting with Build > Create Executable and then uploading that to the XB1 via your browser, then running it on the console?
Alright just wanted to clarify, thanks for the confirming.Yes. Wouldn't connect directly to the Xbox One, no matter the settings in GMS2, my firewall, etc.
Great, so it is the same bug - the description makes it sound like a different issue.That was so easy! I've switched off authentication on Xbox and removed user and password from GM2 and it's working fine. Thank you!
After almost a year and half, this bug still remains. It took me a day and half (and loss of hair) to find this solution. Thank you so much. I can finally go back to working on my game.@Kamil Brzezinski @eyethree
I got a response from support today asking me if I was using authentication (username / password) to connect.
As it's Friday and they don't work weekends I am going to assume they are asking due to this ticket which I had already seen but which seemed to be a different error and error message - also I'm not trying to connect to localhost but to the XB1.
However in the meantime if you wanted to try removing the username/password authentication from the XB1 Device Portal and trying to connect then that might work based off the contents of that bug report.
I can't test until Monday otherwise I'd do it myself, if you do test please post the results back here and I'll feedback to support via my ticket.