jujubs
Member
So I'm making a game designed to look like it (kinda) runs on the Game Boy. So far, I was making it in black, white, dark grey and light grey, but I tried a shader to turn those colors into shades of green and it looked amazing (or, at least, people I've showed it to seem to think so).
The thing now is: what's the best way to apply this shader to the whole game? I tried setting it to all objects, but couldn't figure out how to make it work with the hud. Also, when I pause the game, now I get a black screen instead of the usual "pause" my control object was drawing. I've read about surfaces, and it appears that drawing everything to a surface then applying the shader to it could be a more efficient solution, but then, would it work with the pause method? What'd be the best way to approach this?
The thing now is: what's the best way to apply this shader to the whole game? I tried setting it to all objects, but couldn't figure out how to make it work with the hud. Also, when I pause the game, now I get a black screen instead of the usual "pause" my control object was drawing. I've read about surfaces, and it appears that drawing everything to a surface then applying the shader to it could be a more efficient solution, but then, would it work with the pause method? What'd be the best way to approach this?