D
DistressedGhost
Guest
Hello!
I'm very new to game maker. I am trying my best to learn via videos and experimenting, but I'm afraid I'm just not sure what exactly the terms are for what I'm trying to find out.
I created these backgrounds and the character sprite in them. (The sprite is just there as an example, it is not actually a part of the background in Game maker).
From what I've gathered, one would usually create (make/add?? I am not entirely sure how it's referred to) collision detection is by editing the physics of the tiles, but I didn't create my background with tiles in game maker. I drew it all as one, and then imported them as backgrounds.
What I want to do is make it so that the character can't wander right out of the walls or past the edges of the room.
If this question is too basic, or you know a good resource for information please let me know. I am learning from scratch and anything more experienced programmers can offer is extremely helpful.
I'm very new to game maker. I am trying my best to learn via videos and experimenting, but I'm afraid I'm just not sure what exactly the terms are for what I'm trying to find out.
I created these backgrounds and the character sprite in them. (The sprite is just there as an example, it is not actually a part of the background in Game maker).
From what I've gathered, one would usually create (make/add?? I am not entirely sure how it's referred to) collision detection is by editing the physics of the tiles, but I didn't create my background with tiles in game maker. I drew it all as one, and then imported them as backgrounds.
What I want to do is make it so that the character can't wander right out of the walls or past the edges of the room.
If this question is too basic, or you know a good resource for information please let me know. I am learning from scratch and anything more experienced programmers can offer is extremely helpful.