1. Hey! Guest! The 31st GMC Jam will take place between Nov 16th, 12:00 UTC (Friday noon) and Nov 26th, 12:00 UTC (Monday noon). Why not join in! Click here to find out more!
    Dismiss Notice

GMS 2 Concerning the Roadmap as of Jul 2018

Discussion in 'Community Chat' started by mazimadu, Jul 31, 2018.

Thread Status:
Not open for further replies.
  1. mazimadu

    mazimadu Member

    Joined:
    Jun 21, 2016
    Posts:
    127
    Hello all!

    I took a gander at the recent roadmap posted by the Helpdesk Manager an honestly liked what I saw. Q2 has been quite a milestone and I am looking forward to all the features Yoyogames has planned.

    What's really got me excited are the upcoming features. In the style of a comment I made back in 2017, here are my opinions on the once that caught my eye:
    • 9-Slices: I am surprised this didn't happen sooner, this is quite easy to implement
    • CI Building: An expanded version on the "Command line project building" listed last year. Not sure how this would work. Cloud based maybe? Who knows :rolleyes:
    • Colour tinting of tiles: Doesn't this already exist? In code? or maybe just for backgrounds?
    • Facebook Instant Games: We will see...
    • HTML5 Web Sockets: We will also see..
    • Local Multiplayer: Ditto
    • Sequences: What is this? Is this like timelines? Or cutscenes? Some explanation may be required. (If it is what I think it is, then I can finally kiss flash cutscenes good by)
    • Source Control Updates: Github was bought by Microsoft. Good news?
    • Sprite Attach Points. What the hell took you so long? I have been using spine/ds_maps for this for years
    • Todo List: We technically already have this in the form of notes
    • Video Playback: It's like playing catch-up with Mark Overmars:D
     
    SnotWaffle Studios likes this.
  2. SQGTDev

    SQGTDev Member

    Joined:
    Nov 11, 2016
    Posts:
    62
    I'm interested in these personally:
    • Collision List Functions: if this is something like a spatial hashmap, I'd be absolutely thrilled. I'd been trying to code something similar for a few months now and if they add it officially that would save me a huge headache.
    • Non-AABB Collisions: I'm assuming this means more vector like lines and shapes? Built in support for multi line vectors and such (Rayman Origins style level terrain) ideally would be amazing.
    • Local Multiplayer: Am a bit confused here since we already have the gamepad functions, unless they're planning on streamlining them or something?
    • Wrapping Tilemaps: I'm guessing if you try to retrieve data from outside the tilemap, these will wrap around and return from the other side of the tilemap? Another thing I've been trying to code well recently, would also save me some massive headaches.
     
  3. jubjub

    jubjub Member

    Joined:
    Apr 20, 2018
    Posts:
    6
    My favourites are:
    - Todo List: Will save me from using multiple notepad documents :p
    - Video Playback: I don't know if I will make use of this but it is really neat
     
  4. The-any-Key

    The-any-Key Member

    Joined:
    Feb 2, 2017
    Posts:
    1,423
    Waiting for this. Should be on top of the list :)
    You can already do that? What is this?
     
  5. chmod777

    chmod777 Member

    Joined:
    Aug 26, 2016
    Posts:
    147
    If you compile in debug mode and take a look at the console in Firefox, you will see it is fulfilled with:
    Warning: unreachable code after return statement
    which are all related to the network functions (but disabled in a hard way), so I guess they will come soon.
     
  6. breakmt

    breakmt Member

    Joined:
    Sep 13, 2016
    Posts:
    148
    "Sprite Attach Points" is number 1 for me.
    "IDE Language Resource" is number 2.
    "Refactor" is number 3.

    Also my wish is private/public methods for objects. Something is already exists (user events), but I want to be able to name them like I need and pass variables to these events.
     
  7. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    1,957
    Probably iOS MultipeerConnectivity / Google's Nearby Connections APIs (both of which allow simplistic networking and matchmaking against players on the same WiFi or in BT reach)
     
  8. The-any-Key

    The-any-Key Member

    Joined:
    Feb 2, 2017
    Posts:
    1,423
    That would make sense.
     
  9. TsukaYuriko

    TsukaYuriko Q&A Spawn Camper Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    890
    To quote an addition from the recently updated Community Guidelines:

    As this is a recent addition, I'm not blaming anyone here, but regardless of that, roadmap discussions should not be posted as they are almost entirely speculation - to a certain extent even from YoYo Games' side, as anything on the roadmap is tentative ("items listed are also subject to change or removal without notice"). Please stick to the known facts published by official sources, as such discussions may end up spreading as rumors or being taken as facts by readers, when, in reality, the "information" in such topics is sometimes as inaccurate and far from the truth as it can be.

    Sorry, but I'll have to lock this topic.
     
Thread Status:
Not open for further replies.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice