This is the complete RTS engine for Game Maker Studio!!! It allows you to gather resources, build a town, train an army, and fight a computer opponent. You will have the ability to create your own maps using Game Maker's Room Editor. Just replace the sprites with your own top down artwork and you will have a working Real Time Strategy game in no time! The style is very similar to Warcraft and StarCraft! Available now on the GM Marketplace: https://marketplace.yoyogames.com/assets/7630/rts-engine-complete RTS Engine Complete Commercial: Build a town and harvest gold and wood. Battle the computer. Here's a shot of the grid based pathfinding. Features: - Harvest gold and wood with your peasants - Construct farms, barracks, lumber mills, black smiths, towers, stables, and town halls - Buildings can create rally points for units to move towards when they are done being trained - Upgrade weapons and armor for your units at the black smith - Upgrade the town hall to a keep - Enemy AI will construct their town, harvest resources, build units, defend, and attack - Select difficulty for the enemy AI (easy, medium, hard) - Heal your units at a healing fountain - Create control groups for units (0-9) - Attack move(attack the first enemy in a direction) - Finite state machine (Idle, Attack, Move, Attack Move, Idle Attack, Hold, Stop) - Fog of war - Mini-map - Advanced pathfinding - Train peasants, footmen, archers, knights, and create units that can even be rescued - Trees, water, and dirt auto tiling DEMO: https://www.dropbox.com/s/ep0n4v2zh63i0si/RTS Complete Engine.exe?dl=0 Make sure you create a constant variable called GRID_SIZE and set it equal to 72. You can do this by going to Macros and double-clicking on Default. Graphical assets may not be redistributed, or re-used in a free or commercial product. Source code may be used freely. Available now on the GM Marketplace: https://marketplace.yoyogames.com/assets/7630/rts-engine-complete Works on GM 2(Windows only) and GM 1.4. Feel free to give me feedback for features and bug fixes. Thanks!