P.S. This test will help to choose the right configuration for heavy games. P.P.S. Something was wrong with the old link... Hi! That is a test for comparison of compiling speeds on different PC. I made a "game" with 300 sprites, 50 sounds, 10 BG, 3 objects, 2 rooms. Size on disk: 137 mb. Archived size in 7z: 2 mb 630 kb... (I did few test to be sure but that is and it is working, whlie .zip 141 mb!?) If you have problems with the file tell me. zip file 7zip file FIRST go to File->Preferences->General and disable "Enable backup on save" and "Enable backup on run/debug/create"! The info you should provide: CPU: RAM: GMS v.: Cold compile: Hot compile: (some other notes like the HDD/SSD you are using. In my case I have SSD but it is compiled in HDD because in my past tests I found no differences?!) GMS version: EA or Stable. "Cold compile": when you compilethe game the first time. After that it is making a cache which is deleted after some time or after you restart the PC. If you want to test again in "Cold compile" go to Your Documents/Gamemaker/Cache/CompilingSpeedGMS and delete it. "Hot start" is when you compile the game in less than a... unknow time, but soon. The time should be much shorter! How to measure the time? First method is wait until it is compiled and press "Esc" on the keyboard. Then check on Compile form below "Compile started:" in the very begining and "Compile finished:" Then you can do the math on your own or use site like this https://www.timecalculator.net Dont forget 1 minute contains 60 sec, not 100... Second method is with chronometer. Most mobile phones have it but it is harder and the mistake is bigger. P.S. Link is fixed.