GM Version: 1.4.1763 Target Platform: Linux Download: N/A Links: N/A Summary: Here's what I do to export a GameMaker game on/for Fedora. This needs a bit handywork because distributions differ in folders and library names. Tutorial: 1. Configure your Linux box. Activate SSH access. Note that the user account on the target machine needs a bash as login shell. Along with make and gcc install at least the following 32bit libraries: openal-soft.i686 openssl.i686 mesa-libGLU.i686 libcurl.i686 libXxf86vm.i686 libXrandr.i686 libX11.i686 libXext.i686 2. Configure your SSH connection to your Linux box in GameMaker. 3. Select Linux as Target and compile. This will copy, along with other files, an assets folder and the precompiled GMStudio_runner to the target machine. Starting the game will fail because GMStudio_runner is compiled for Ubuntu and won't find some libraries. 4. Select Linux (yyc) as Target and compile again. This creates, along with others, a yyc/PROJECTNAME folder and tries to compile some code. This fails because of wrong folder and library names. 5. Login to your Linux machine and enter the forementioned ~/GameMaker-Studio/yyc/PROJECTNAME folder and execute the following script: Code: #!/bin/sh sed -i.bak "s/^COMPILER\s\+=\s\+.*/COMPILER = gcc/g" makefile sed -i.bak "s/^LINUX_LIBDIR_USR\s\+=\s\+.*/LINUX_LIBDIR_USR = \/usr\/lib/g" makefile sed -i.bak "s/^LINUX_LIBDIR\s\+=\s\+.*/LINUX_LIBDIR = \/lib/g" makefile sed -i.bak "s/libcurl.so.3/libcurl.so.4/g" makefile sed -i.bak "s/\/mesa\/libGL.so.1/\/libGL.so.1/g" makefile sed -i.bak "s/libcrypto.so/libcrypt.so/g" makefile sed -i.bak "s/-Wno-deprecated-writable-strings//g" makefile sed -i.bak "s/libssl.so/libssl.so.10/g" makefile This changes the makefile by replacing the compiler with gcc and correcting the library folders and library names. Try to compile again with make which results in an executable file called PROJECTNAME. Copy this file two folders down and start it there. The special executable and the assets folder are everything needed to run your game.