D
DarthTenebris
Guest
Hello everybody,
I have managed to install and run Game Maker Studio 2.2.1.375 with Runtime 2.2.1.291 on Ubuntu 19.04 with the help of Wine 4.0, however when I tried to compile for Ubuntu it couldn't recognize the host machine, and when I tried to compile for Windows, it didn't like it either.
The project I tried to compile is literally an empty GML project, with no modifications made at all. Is there any way to compile projects on Ubuntu (preferably be able to export to Windows as well, however Ubuntu only export is fine)?
Thank you for your time.
I have managed to install and run Game Maker Studio 2.2.1.375 with Runtime 2.2.1.291 on Ubuntu 19.04 with the help of Wine 4.0, however when I tried to compile for Ubuntu it couldn't recognize the host machine, and when I tried to compile for Windows, it didn't like it either.
Code:
"cmd" /c subst Z: "C:\users\user\Application Data\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.1788990s for command "cmd" /c subst Z: "C:\users\user\Application Data\GameMakerStudio2\Cache\GMS2CACHE" started at 06/01/2019 21:19:06
"cmd" /c subst Z: /d
elapsed time 00:00:00.1462190s for command "cmd" /c subst Z: /d started at 06/01/2019 21:19:07
"cmd" /c subst Z: "C:\users\user\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.1473760s for command "cmd" /c subst Z: "C:\users\user\GameMakerStudio2\GMS2TEMP" started at 06/01/2019 21:19:07
"cmd" /c subst Z: /d
elapsed time 00:00:00.1455370s for command "cmd" /c subst Z: /d started at 06/01/2019 21:19:07
"cmd" /c subst Z: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.291"
elapsed time 00:00:00.1637170s for command "cmd" /c subst Z: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.291" started at 06/01/2019 21:19:07
"cmd" /c subst Z: /d
elapsed time 00:00:00.1422000s for command "cmd" /c subst Z: /d started at 06/01/2019 21:19:07
Saving project to: C:\users\user\My Documents\GameMakerStudio2\Test Project\Test Project.yyp
"C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.291/bin/Igor.exe" -options="C:\users\user\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run
Igor complete.
-----------------------------------------------------------------------------
System.IO.IOException: Invalid parameter.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.Console.set_OutputEncoding(Encoding value)
at ..(String[] )
-----------------------------------------------------------------------------
EXCEPTION FILE - C:\users\user\Temp\579ca5257265483cbd14c4bf7b9aac6b.yyg.saencryptedreport
-----------------------------------------------------------------------------
elapsed time 00:00:00.3827130s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.291/bin/Igor.exe" -options="C:\users\user\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows Run started at 06/01/2019 21:19:07
"cmd" /c subst C: /d
elapsed time 00:00:00.1523420s for command "cmd" /c subst C: /d started at 06/01/2019 21:19:08
"cmd" /c subst C: /d
elapsed time 00:00:00.1691120s for command "cmd" /c subst C: /d started at 06/01/2019 21:19:08
"cmd" /c subst C: /d
elapsed time 00:00:00.1512380s for command "cmd" /c subst C: /d started at 06/01/2019 21:19:08
FAILED: Run Program Complete
The project I tried to compile is literally an empty GML project, with no modifications made at all. Is there any way to compile projects on Ubuntu (preferably be able to export to Windows as well, however Ubuntu only export is fine)?
Thank you for your time.