Hi guys, hope this is the correct section. I have a problem with macOS developing. I've a game that runs fine on Window, but when i compile for macOS, it start, show the splashscreen and close. On my MacBook it works fine, maybe cause is the build machine, but it dosen't start on MacBooks of two friend of mine. I use GMS2, macOS High Sierra; i distribute the game via Steam. My friends have macOS 10.10 and 10.12. Previously i've already made a game compiled for macOS and it worked. Any idea? Maybe it require the new "Notarization" introduced by Apple?