T2008
Member
My game is large, and the compile time is way too long, even when I make no changes to sprites, sounds, etc and simply compile game (after initial compile which I expect to be long). It's not always the same even when no changes made. I have nothing running in background that would cause this. I switched antivirus software as well (one antivirus made it intolerably long). I do not want to create smaller modules of my project to text separately, but rather would like to know if any fixes to this. I recall someone suggesting to disable automatic backup in preferences but I don't see that anywhere.
I've posted before on this awhile back, but still have no good fixes. Any ideas how to reduce (with explanation as to how if possible)? Any insights would be greatly appreciated!
I've posted before on this awhile back, but still have no good fixes. Any ideas how to reduce (with explanation as to how if possible)? Any insights would be greatly appreciated!