P
Paulo Oliveira
Guest
Hey there people! I've been developing a game with four of my buddies (their first time making games) and we're having a blast! Problem is, as of yesterday one of these buddies has been having a few tech issues which are really putting him off.
For some reason, his compile time inexplicably jumped from ~10 seconds to ~40 seconds. This obviously makes testing minor changes an extremely tedious and frustrating task.
We've tried reinstalling gamemaker 2; moving it to an SSD; adding antivirus exceptions for the gamemaker 2 executable and deleting the asset cache through preferences.
Our project is very small and lightweight, but just to be sure my friend even tried to create and compile a new empty project - that also took ~40 seconds.
Lastly, my friend also noticed that when he reboots his computer he manages to compile the game in the normal ~10 seconds for some 3 or 4 times before it slows down to ~40 seconds again.
He's using Windows 10, Gamemaker Studio 2, IDE v2.2.5.481, Runtime v2.2.5.378
Does anyone have any ideas for us to try?
For some reason, his compile time inexplicably jumped from ~10 seconds to ~40 seconds. This obviously makes testing minor changes an extremely tedious and frustrating task.
We've tried reinstalling gamemaker 2; moving it to an SSD; adding antivirus exceptions for the gamemaker 2 executable and deleting the asset cache through preferences.
Our project is very small and lightweight, but just to be sure my friend even tried to create and compile a new empty project - that also took ~40 seconds.
Lastly, my friend also noticed that when he reboots his computer he manages to compile the game in the normal ~10 seconds for some 3 or 4 times before it slows down to ~40 seconds again.
He's using Windows 10, Gamemaker Studio 2, IDE v2.2.5.481, Runtime v2.2.5.378
Does anyone have any ideas for us to try?