Hey there people! I've been developing a game with four of my buddies (their first time making games) and we're having a blast! Problem is, as of yesterday one of these buddies has been having a few tech issues which are really putting him off. For some reason, his compile time inexplicably jumped from ~10 seconds to ~40 seconds. This obviously makes testing minor changes an extremely tedious and frustrating task. We've tried reinstalling gamemaker 2; moving it to an SSD; adding antivirus exceptions for the gamemaker 2 executable and deleting the asset cache through preferences. Our project is very small and lightweight, but just to be sure my friend even tried to create and compile a new empty project - that also took ~40 seconds. Lastly, my friend also noticed that when he reboots his computer he manages to compile the game in the normal ~10 seconds for some 3 or 4 times before it slows down to ~40 seconds again. He's using Windows 10, Gamemaker Studio 2, IDE v184.108.40.2061, Runtime v220.127.116.118 Does anyone have any ideas for us to try?