iOS Compile issue: no device found

Discussion in 'GameMaker Studio 2 Community Tech Support' started by obsidiannovels, Jul 14, 2019 at 11:39 AM.

  1. obsidiannovels

    obsidiannovels Member

    Joined:
    Jun 20, 2016
    Posts:
    235
    Hi,

    I have followed the steps in the guide below.

    https://help.yoyogames.com/hc/en-us/articles/115001368747-Setting-Up-For-iOS

    GM:S2 is connecting to my Macbook, so that part works. However, I can't seem to compile because of "no iOS device found."
    This is true, as I presently lack any iOS device. But previously (in GM:S1) I was always able to hit "compile YYC" and Xcode would open on my Macbook and I could do the rest there.
    Why doesn't it work? Can I still do this, or is there other steps to be done?
     
  2. chirpy

    chirpy Member

    Joined:
    Oct 6, 2016
    Posts:
    111
    Have you tried checking "suppress build and run" under file->preferences->platform settings->iOS? It says it'd only create the xcode project on mac if enabled. I was able to use CocoaPods on the generated xcode project this way.
     
  3. obsidiannovels

    obsidiannovels Member

    Joined:
    Jun 20, 2016
    Posts:
    235
    Hi! I tried tick that box, but now it says "FAILED : Package Program Complete"...

    Is the latest version of GM:S2 compatible with MAC OS Mojave? Should I upgrade to that? Not having it installed won't allow me to use the latest version of Xcode.

    Also, is there a way for me to check if GM:S2 and Xcode are even communicating?
     
  4. Justice

    Justice Member

    Joined:
    May 8, 2017
    Posts:
    471
    Updating MacOS and Xcode to the latest versions is a good idea. If it still fails, post the full log with code/spoiler tags.
     
  5. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,272

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