M
MishMash
Guest
Recently updated to 1.4.1804 and the compilation process is just stopping on SPRT. The CPU usage seemed higher at the start (ranging at about 20%) and has now dropped to 0-4%, but is making no more progress by the looks of it.
Have had it running for 2 hours so far:
Compiler output:
If no one else has had experience with this issue, will submit a ticket.
Naturally, I've tried the obvious:
- Clear cache
- Clean install
- works on a fresh project
Note, this project has loads of sprites, so imagine that is contributing.
Have had it running for 2 hours so far:
Compiler output:
"Compile started: 03:43:53 "D:\Steam\steamapps\common\gamemaker_studio\GMAssetCompiler.exe" /c /m=win /config="Default" /tgt=64 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=8 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1804 /gn="Project_GirdThyself_SOURCE_Feb_17_2018" /td="C:\Users\Michael\AppData\Local" /cd="C:\Users\Michael\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="192.168.0.2" /hprt="51268" /o="C:\Users\Michael\AppData\Local\gm_ttt_60663\gm_ttt_11621" "D:\Projects\WORK\Jason Costner - Gird thyself\Project_GirdThyself_SOURCE_Feb_17_2018.gmx\Project_GirdThyself_SOURCE_Feb_17_2018.project.gmx" Reading project file....finished. Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Objects...finished. Compile Timelines...finished. Compile Triggers...finished. Compile Rooms...finished. Compile Extensions...finished. Global scripts...finished. Final Compile...finished. Saving IFF file... C:\Users\Michael\AppData\Local\gm_ttt_60663\gm_ttt_11621\Project_GirdThyself_SOURCE_Feb_17_2018.win Writing Chunk... GEN8 Writing Chunk... OPTN Writing Chunk... LANG Writing Chunk... EXTN Writing Chunk... SOND Converting snd_fx_rat_death_4 to Wav 16bit mono @ 44100Hz Converting snd_fx_rat_run_away to Wav 16bit mono @ 44100Hz Converting snd_fx_entity_hit to Wav 16bit mono @ 44100Hz Converting snd_fx_rat_death_1 to Wav 16bit mono @ 44100Hz Converting snd_fx_rat_alert_attack to Wav 16bit mono @ 44100Hz Converting snd_fx_rat_death_2 to Wav 16bit mono @ 44100Hz Converting snd_fx_toxic_rat_alert_attack to Wav 16bit mono @ 44100Hz Converting snd_fx_rat_death_3 to Wav 16bit mono @ 44100Hz Converting snd_fx_toxic_rat_death_2 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_Walk_03_v2 to Wav 16bit mono @ 44100Hz Converting snd_fx_toxic_rat_death_1 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_Spawn_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_Walk_02_v2 to Wav 16bit mono @ 44100Hz Converting snd_fx_toxic_rat_death_3 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_Walk_04_v2 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_Walk_01_v2 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_Attack_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Bone_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_HeadRemove_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_BreakOffArm_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Bone_01_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Bone_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_HeadThrow_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_SKLTN_AttackWithArm_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_DeathFull_Bag_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_Grab__Full_Bag_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_MVMT__Empty_Bag_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_DeathEmptyBag_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Bone_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_MVMT__Full_Bag_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_MVMT__Full_Bag_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_Grab__Empty_Bag_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Death_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_MVMT_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_MVMT_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_MVMT_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Attack__Throw_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Idle__Full_Sequence_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_GOBTHF_MVMT__Empty_Bag_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Bite_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_MVMT_04_v1 to Wav 16bit mono @ 44100Hz Converting snd_fx_Gold_Coin_Pickup to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Scream_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Spawn_v1 to Wav 16bit mono @ 44100Hz Converting snd_fx_Silver_Coin_Pickup to Wav 16bit mono @ 44100Hz Converting snd_fx_Bronze_Coin_Pickup to Wav 16bit mono @ 44100Hz Converting GT_HFX_Coin__PickUp_v1 to Wav 16bit mono @ 44100Hz Converting GT_EX_RATKNG_Vomit_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareWalk_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareWalk_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Coins__Drop_From_Crate_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareRun_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareRun_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareRun_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Key__PickUp_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareRun_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareWalk_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootRun_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootWalk_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootWalk_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootWalk_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootRun_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBareWalk_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootWalk_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareRun_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootRun_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareStrafe_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareStrafe_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareRun_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareRun_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_FootstepBootRun_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareRun_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareStrafe_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootRun_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootStrafe_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootRun_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_WIZ_Fly__Whoosh_Burst_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootStrafe_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBareStrafe_02_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_wArmor_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootStrafe_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootStrafe_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootRun_03_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_wArmor_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_WIZ_Fly__Whoosh_Burst_03_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_wArmor_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_MVMT_THF_FootstepBootRun_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_HNT_Spear__Throw_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_WIZ_Fly__Whoosh_Burst_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_WIZ_Fly__Whoosh_Burst_04_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_02_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_HNT_Spear__Throw_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_HNT_Spear__Throw_01_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_wArmor_03_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_01_v1 to Wav 16bit mono @ 44100Hz Converting PLYR_Damage__Flesh_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_THF_Crossbow__Shoot_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_BRB_Axe__Throw_02_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_Death__Male_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_BRB_Axe__Throw_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_BRB_Axe__Throw_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_THF_Crossbow__Shoot_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_THF_Crossbow__Shoot_04_v1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Chest__Purchase_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_HNT_Spear__Throw_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_BRB_Axe__Throw_01_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_Level_Up_v1 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_THF_Crossbow__Shoot_03_v1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Sewer_Gate__Open_v2 to Wav 16bit mono @ 44100Hz Converting snd_anvil_open to Wav 16bit mono @ 44100Hz Converting sound2_wood_block_hit_04 to Wav 16bit mono @ 44100Hz Converting sound1_wood_block_break_05 to Wav 16bit mono @ 44100Hz Converting GT_PLYR_Death__Female_v1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Wall_Crumble_v1 to Wav 16bit mono @ 44100Hz Converting snd_anvil_clank_1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Wood_Chest__Open_v2 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Wall_Torch_v1 to Wav 16bit mono @ 44100Hz Converting GT_HFX_Key__Work_Lock_v2 to Wav 16bit mono @ 44100Hz Converting GT_AMB_Putrid_Sewers_v1 to Ogg with bit rate 192, quality 3, mono @ 44100Hz *writing audio file GT_AMB_Putrid_Sewers_v1.ogg... Writing Chunk... AGRP Writing Chunk... SPRT"]
If no one else has had experience with this issue, will submit a ticket.
Naturally, I've tried the obvious:
- Clear cache
- Clean install
- works on a fresh project
Note, this project has loads of sprites, so imagine that is contributing.