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Legacy GM compatibility between swf sprites and IOS

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FabioF

Guest
Hello, as in the main title, i wonder if the swf use in ios projects can be problematic, since as i know, IOS has no support for flash.

Anyway, why we cannot use other vectors files, like svg?

Thanks
 
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FabioF

Guest
your asset seems working for mac osx, but does it work also for ios? And considering my project is about a puzzle game, could your solution help me?
 

Yal

🐧 *penguin noises*
GMC Elder
It works for any export that supports draw_sprite_ext(), the trigonometry functions, and script_execute(), and since those are all very basic functions I don't imagine why they wouldn't be supported.

And as for a puzzle game... well, the system is meant for sideview graphics, but it shouldn't be too hard to tweak it to suit your needs. The core keyframe / angle interpolation system can just be extended with more body parts to keep track of, and you can change what body parts are drawn and in what order freely if you just edit the appropriate script/codeblock.
 
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