OFFICIAL Community Showcase Competition - Share Your Existing Games, Win Prizes & Get Promoted

peardox

Member
Oh dear... mobile phone not happy. Its running latest GX (just installed it)

Screenshot_20211006_060157_com.opera.gx.jpg

Tablet not supported (I'll have to try the iPad later)
 
Last edited:

gnysek

Member
I presume it's using OAuth2 so there's no need for this constant reauthentication and the site should be sensible enough to respond to put api calls (I guess that's how its working).
According to roadmap , SSO is coming in 2.3.6 (which they are working on now), so maybe this indeed will be improved.
 
Amazing! I'd love to take part in this competition but all my games have cryptic errors. Text on screen on startup says "exception thrown. look in console" and in the console, there is no exception thrown. Fun times! Do I overlook something or is this just something that's to be expected as we are literally the first wave of users and things still need to be ironed out?

1633564257029.png
Code:
***************************************
*  YoYo Games Emscripten Runner V2.0  *
***************************************
CommandLine: -game game.unx
ExeName= 0023cd28
MemoryManager allocated: 27602
GAMEPAD: Initialising SDL support
Attempting to set gamepadcount to 4
GAMEPAD: Setting up initial connections
GAMEPAD: Number of detected joysticks/controllers: 0
OpenGL: version string OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))
OpenGL: vendor string WebKit
OpenGL GLSL: version string OpenGL ES GLSL ES 3.00 (WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium))
Extensions:
EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_norm16 KHR_parallel_shader_compile OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw OVR_multiview2 GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query_webgl2 GL_EXT_float_blend GL_EXT_texture_compression_bptc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_norm16 GL_KHR_parallel_shader_compile GL_OES_texture_float_linear GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_lose_context GL_WEBGL_multi_draw GL_OVR_multiview2
Anisotropic filtering supported, max aniso 16
Texture #1 16,16
Texture #2 16,16
Texture #1 16,16
Texture #2 16,16
finished(2)!!
Texture #1 1,1
Texture #2 1,1
finished(2)!!
Collision Event time(microsecs)=20
 

Mr Magnus

Viking King
Did you know you could display the player's name and avatar in-game on GXC, and make it pretty?
oohh, good. I can start my username-and-avatar collection! I hope that's not against any policies.

Joke aside, the fact the GXC api allows us to pull out the user id of the player playing is actually pretty handy: allows me more easily to identify which player matches up with which highscore entry without having to store a random id locally.
 

c023-DeV

Member
Since I'm not hearing anything on the related threads I started:

Is the debugger working on the Opera Target for everyone here?
Does the Pixel interpolation option have any effect for you? (Blurry Pixels)

Also my upload gets stuck on "Uploading..." (progress bar is full, but I get no "success" message and the game does appear in the dev cloud...)

I can just hope that performance is not part of the judgement, because it's impossible for me to profile my game atm. It works great on windows with plenty headroom...
 

O.Stogden

Member
Since I'm not hearing anything on the related threads I started:

Is the debugger working on the Opera Target for everyone here?
Does the Pixel interpolation option have any effect for you? (Blurry Pixels)

Also my upload gets stuck on "Uploading..." (progress bar is full, but I get no "success" message and the game does appear in the dev cloud...)

I can just hope that performance is not part of the judgement, because it's impossible for me to profile my game atm. It works great on windows with plenty headroom...
I cannot get the debugger to work right now.

The interpolation does make a difference.

Uploading is a little dodgy, but it should finish and let you click the "edit" button at the bottom.

Best you can do is try in Windows VM and expect performance a little lower than that. You can use show_debug_overlay to get an idea of your FPS in the Opera export.
 

c023-DeV

Member
Super strange, the interpolation has no effect here, even with a fresh project...

aa.jpg

Also the debug overlay looks great, nothing overly taxing to be noticed. I've halved down all drawing and optimized my lighting ...

Can only imagine that it might be something with the Audio... but this is just guesswork and starting to rip apart my whole game... guess all I can do is submit it and hope that it works better on their machines.
 

O.Stogden

Member
Hey! Just an update to say that submissions have been extended to 21st - also be sure to set your games public! We have an updated video showing how:
So I really didn't need to spend my vacation working on my entry then. 🤦‍♂️

Ah well, that's neat I guess, gives me a few days to playtest and make doubly sure there's no bugs, I was going to submit tomorrow after only a day of bug testing.
 

Pixel-Team

Master of Pixel-Fu
I think the size limit is too small on video trailer uploads on my GX game. I couldn't upload a 30 second trailer that was 48.5 megs, so I crunched it down to 28.4, and it said even THAT was too small. Nowhere does it say what the size limit is, so I can even get my trailer to an acceptable size, but honestly, I think 48.5 megs should be allowed. Just saying.
 

O.Stogden

Member
I think the size limit is too small on video trailer uploads on my GX game. I couldn't upload a 30 second trailer that was 48.5 megs, so I crunched it down to 28.4, and it said even THAT was too small. Nowhere does it say what the size limit is, so I can even get my trailer to an acceptable size, but honestly, I think 48.5 megs should be allowed. Just saying.
For sure, any video under 50MB is hardly a trailer. Most trailers run about 150-200MB, as they usually should be good quality (1080p60) at least. :/
 
Since I'm not hearing anything on the related threads I started:

Is the debugger working on the Opera Target for everyone here?
Does the Pixel interpolation option have any effect for you? (Blurry Pixels)

Also my upload gets stuck on "Uploading..." (progress bar is full, but I get no "success" message and the game does appear in the dev cloud...)

I can just hope that performance is not part of the judgement, because it's impossible for me to profile my game atm. It works great on windows with plenty headroom...
I also wanted to ask what's up with the looks? Not interpolating makes it better but it still looks washed out compared to the windows export. Is that normal? Can I change it?

Oh, and also I uploaded the game and tested it via the link and it popped up fullscreen and I couldn't close it anymore. That's probably not intended. How do you handle that?

Oh, and the audio is still not working perfectly. Am I a single case or is it 'normal' that you get a small 'pop' sound when stopping any audio on that platform?

But overall, just to not sound so negative, this is great! This could be really good to test out ideas, throw them out there, see what sticks, and then develop them further. Just like SuperMeatBoy and Ridiculous Fishing!
 

O.Stogden

Member
I feel like there was a change in visuals in the Opera GX export from 2.3.5 to 2.3.6 beta, the beta seems a lot more pixelated and less smooth...
 

EvanSki

Raccoon Jam Host
Did you know you could display the player's name and avatar in-game on GXC, and make it pretty?
View attachment 43463
Here's a new tutorial covering how the user's avatar can be loaded and displayed in-game as a round image: https://help.yoyogames.com/hc/en-us/articles/4408583385489
I dont really have an idea for a game....
oooooo
Think I have an idea now
 

rmanthorp

YoYo Games Staff
Admin
YYG Staff
I think the size limit is too small on video trailer uploads on my GX game. I couldn't upload a 30 second trailer that was 48.5 megs, so I crunched it down to 28.4, and it said even THAT was too small. Nowhere does it say what the size limit is, so I can even get my trailer to an acceptable size, but honestly, I think 48.5 megs should be allowed. Just saying.
I'll ask about this. Thanks for the feedback.
 

mogwash

Member
Hi -
Opera GX keeps crashing when I click "Play Now" on the published game page.
I've tried different project files & running everything in admin mode. I have latest install of GM & GX.
Is this happening to anyone?

GM staff, here's Local Crash Context: ee1f838a-d8db-491a-aef8-f944e73f05cc
 

rmanthorp

YoYo Games Staff
Admin
YYG Staff
Hi -
Opera GX keeps crashing when I click "Play Now" on the published game page.
I've tried different project files & running everything in admin mode. I have latest install of GM & GX.
Is this happening to anyone?

GM staff, here's Local Crash Context: ee1f838a-d8db-491a-aef8-f944e73f05cc
Yeah. Sorry - odd known issue! Should be a fix going later this evening.
 

dadio

Lemon Overlord
Forum Staff
Moderator
Just installed this and started fiddling.
Same crash on play as above...
also date of birth entry/age entry - days only go up to 30 - 31 is missing.
 

c023-DeV

Member
I've got some more questions:

the rules say:

"
Additionally, the Submission may not contain any of the following:

- personal information (e.g., email address, name, phone number, Opera account details);

"

Does that mean that I can't write my name into the credits of my game? Also my Logo is my website, can I leave that in?
 
hey hi,
quick question: I added a challenge to my game, made it public, and saw that someone else also already took part in it.
I can't figure out how to browse games other people have already uploaded onto the platform! What am I overlooking? All I can find is this "coming soon" page ...
 

matharoo

Tutorial Guy
YYG Staff
I can't figure out how to browse games other people have already uploaded onto the platform! What am I overlooking?
That's not available for now; as the site says, it's coming soon. If your game was played then it must have been played by someone from Opera internally for testing purposes.
 
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