Portfolio - Programming [Commisions Open] Experienced Programmer available for Hire

Shavv

Member

About Me

14+ years of experience in Game Development.
Based in the Netherlands, time zones are no issue because of flexible schedule.
Specialized in building unique concepts.
Highly motivated for interacting with new projects.
Exeprienced working with clients for over 6+ years.
Doing services over +2 years on this forum.

*Not available for profit-share commissions*

Services I do:

Networking
Procedural Generation
Platformers
Sidescrollers
Beat'em'ups
Turned based mechanics
Sandboxes
Unique concepts
Databases
UI / UX
2.5D Engines
Gameplay programming
Tutoring
Game Design
HTML
~ And much more ~

Services I don't do:
3D
3rd Party Networking
Physics

Previous Work
https://imgur.com/a/ygHtZFk#nekB3jM



Contact me if you have any questions / want to see more examples of my work / or interested in my services by a Personal Message, or my discord: Shavv#4530




Have a beautifull day.
 
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Otyugra

Guest
I'm interested in hiring you, as we need help with level design and coding alike. First, I have some general questions that seem worthwhile to ask publicly:
  1. How long, in vague, ideal terms, are you looking to be employed? About a month or so? A year? Two weeks? (We'd like to hire someone for several months)
  2. What are your most important goals out of this experience?
  3. When it comes to payment, is there a minimum below which you refuse? Let's say I offered to pay you North Carolina's minimum wage, as my company is based there even though we do our work online instead of a physical location. Would 7.25 USD an hour be so low that you'd refuse to work for that much? That's not actually what we'd offer to pay you, that's just an example. It seems to me that you are offering your service as a "Work-for-Hire," not an employee, meaning the employer can pay under minimum wage, doesn't have to offer health insurance or a 401k.
  4. Would getting a large percent of the profit, say 25 percent, for example, change your mind about question number 3? In other words, would a huge payout at the end make a smaller pay in the meantime more bearable? Speaking from experience and from watching GDC videos, it's not uncommon for an indie dev company to have a leader who doesn't get paid anything at all until their game succeeds on launch day and pays for things out-of-pocket, therefore is better equipped to share their eventual profit, rather than pay a wage.
 

Shavv

Member
I'm interested in hiring you, as we need help with level design and coding alike. First, I have some general questions that seem worthwhile to ask publicly:
  1. How long, in vague, ideal terms, are you looking to be employed? About a month or so? A year? Two weeks? (We'd like to hire someone for several months)
  2. What are your most important goals out of this experience?
  3. When it comes to payment, is there a minimum below which you refuse? Let's say I offered to pay you North Carolina's minimum wage, as my company is based there even though we do our work online instead of a physical location. Would 7.25 USD an hour be so low that you'd refuse to work for that much? That's not actually what we'd offer to pay you, that's just an example. It seems to me that you are offering your service as a "Work-for-Hire," not an employee, meaning the employer can pay under minimum wage, doesn't have to offer health insurance or a 401k.
  4. Would getting a large percent of the profit, say 25 percent, for example, change your mind about question number 3? In other words, would a huge payout at the end make a smaller pay in the meantime more bearable? Speaking from experience and from watching GDC videos, it's not uncommon for an indie dev company to have a leader who doesn't get paid anything at all until their game succeeds on launch day and pays for things out-of-pocket, therefore is better equipped to share their eventual profit, rather than pay a wage.
Heey Otyugra. I would like to adress your questions one by one.

1. Im looking for all kinds of jobs. Depending on the project I could estimate wether what would be a good idea. Its all project based.
2. Most important goals out of this experience for me is a succeeding project.
3. Yes there is. But it all depends on the project.
4. It is actually common to profit share, but only with beginners in developing games. When you look at it as a proffesional, profitshare is very uncommon unless you are from the same studio, because its not reliable.
 
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RandyM

Member
discord did not work - have some inquiries to see if you are interested in some work. discord is randymids#4064
 
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