Color Palettes & Blend Mode Lighting

Hiya, I'm trying to get my colors right, but when I load up the sprites in game they end up washed out because of my lighting, so I am trying to replicate the lighting in Photoshop. Any idea what blend mode this would be?

draw_set_blend_mode_ext(bm_dest_colour,bm_src_colour);

*Edit: Overlay seems like the closest, but it just isn't quite perfect.
 
Last edited:

curato

Member
a lot of the lighting system work by subtracting from a black layer with a sprite drawing that sprite in the same spot(I am generalizing a bit) The issue with the washed out look may be the light sprite itself. maybe try adjusting the color and transparency on the light sprite a little and see if you can get a decent result.
 
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