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Color Palettes & Blend Mode Lighting

Discussion in 'Game Design, Development And Publishing' started by robproctor83, Jan 28, 2020.

  1. robproctor83

    robproctor83 Member

    Joined:
    Sep 30, 2019
    Posts:
    296
    Hiya, I'm trying to get my colors right, but when I load up the sprites in game they end up washed out because of my lighting, so I am trying to replicate the lighting in Photoshop. Any idea what blend mode this would be?

    draw_set_blend_mode_ext(bm_dest_colour,bm_src_colour);

    *Edit: Overlay seems like the closest, but it just isn't quite perfect.
     
    Last edited: Jan 28, 2020
  2. curato

    curato Member

    Joined:
    Jun 30, 2016
    Posts:
    438
    a lot of the lighting system work by subtracting from a black layer with a sprite drawing that sprite in the same spot(I am generalizing a bit) The issue with the washed out look may be the light sprite itself. maybe try adjusting the color and transparency on the light sprite a little and see if you can get a decent result.
     

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