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Dannyinformal
Guest
Hey lads,
I'm developing a basic DnD platform tutorial and I was wondering if there was a clean way to handle collisions without using the SOLID option in DnD.
With script, it's much cleaner with if (place_meeting...), but I have no idea how to do this in DnD.
Also, how would you guys handle melee attacks in DnD? Again, in script it's pretty straight foward, but when it comes to DnD the only solution I've been able to come up with is to change to an attacking object and back at the end of the animation. But this is quite buggy and resultions in sometimes losing frames or even worse; losing the complete animation.
Thanks for your help!
I'm developing a basic DnD platform tutorial and I was wondering if there was a clean way to handle collisions without using the SOLID option in DnD.
With script, it's much cleaner with if (place_meeting...), but I have no idea how to do this in DnD.
Also, how would you guys handle melee attacks in DnD? Again, in script it's pretty straight foward, but when it comes to DnD the only solution I've been able to come up with is to change to an attacking object and back at the end of the animation. But this is quite buggy and resultions in sometimes losing frames or even worse; losing the complete animation.
Thanks for your help!