E
Erikelelf
Guest
Hey there!
So, I've been doing a Game Design course at my college and I've been working on a game which is going to be displayed on a college exhibition next week. I've been playing through my game and testing it to make sure everything works fine. So far, I've fixed pretty much all of the glitches I've found, but this one seems unfixable.
Basically, my game is played from a top-down perspective. You walk into doors to go to the next room which takes up the entire screen, no camera scrolling or anything. An area of my game has been working completely fine for month, but just now it has decided to break, and I think it has something to do with my version of Gamemaker. You play through the game completely fine, everything working as it should, but then you get to the area I was talking about. At first, everything is alright. You beat the enemies in the first room and go into the next one. Thing is, if you go back through the door you came through, suddenly ALL wall collision breaks for no discernible reason.
You can walk through walls. Projectiles and enemies won't collide at all with them either. Every single wall in every room is like this, and because I have a push statue puzzle it becomes impossible to proceed. And it makes absolutely no sense. I've checked my code. No apparent cause, even when using search and replace. I've used show_debug_log. All the walls are solid. I've set the walls to solid every single frame. Still nothing. And when I go back to an older version of Gamemaker, that part of the game works completely fine. I can't use that version though because it causes and equally gamebreaking problem earlier in the game where the player collides with objects from the previous room despite them not being persistent or present at all in the next room.
Has anyone else had a similar problem, and if so, do you have a fix? I've asked my tutor to install an older version that will hopefully fix the issue but if that doesn't work, I honestly have no idea what to do. The exhibition is next week and it has come at the worst possible time despite no sign of it being there before.
Can anyone help?
So, I've been doing a Game Design course at my college and I've been working on a game which is going to be displayed on a college exhibition next week. I've been playing through my game and testing it to make sure everything works fine. So far, I've fixed pretty much all of the glitches I've found, but this one seems unfixable.
Basically, my game is played from a top-down perspective. You walk into doors to go to the next room which takes up the entire screen, no camera scrolling or anything. An area of my game has been working completely fine for month, but just now it has decided to break, and I think it has something to do with my version of Gamemaker. You play through the game completely fine, everything working as it should, but then you get to the area I was talking about. At first, everything is alright. You beat the enemies in the first room and go into the next one. Thing is, if you go back through the door you came through, suddenly ALL wall collision breaks for no discernible reason.
You can walk through walls. Projectiles and enemies won't collide at all with them either. Every single wall in every room is like this, and because I have a push statue puzzle it becomes impossible to proceed. And it makes absolutely no sense. I've checked my code. No apparent cause, even when using search and replace. I've used show_debug_log. All the walls are solid. I've set the walls to solid every single frame. Still nothing. And when I go back to an older version of Gamemaker, that part of the game works completely fine. I can't use that version though because it causes and equally gamebreaking problem earlier in the game where the player collides with objects from the previous room despite them not being persistent or present at all in the next room.
Has anyone else had a similar problem, and if so, do you have a fix? I've asked my tutor to install an older version that will hopefully fix the issue but if that doesn't work, I honestly have no idea what to do. The exhibition is next week and it has come at the worst possible time despite no sign of it being there before.
Can anyone help?