darijs1
Member
Id like to know if there is any way to make my player be able to knock over other physics objects, but not get affected by that other objects collisions.
For example, if there is a box on the ground and the player jumps on it, instead of landing on the box, the player would land on the ground, and the box would get forced out of the way.
Im sure eventually i can figure something out myself, but i was just wondering if there are any nice ways of doing this?
For example, if there is a box on the ground and the player jumps on it, instead of landing on the box, the player would land on the ground, and the box would get forced out of the way.
Im sure eventually i can figure something out myself, but i was just wondering if there are any nice ways of doing this?