PeterOEMaeggard
Member
Hiya!
I'm making a top-down shooter and one of the weapons is a freeze gun. I've programmed the weapon using a particle system, but now I can't figure out if I can actually make collision events with particles generated by a particle system.
Is that even possible? Is so, how do I do it? Or is there another way for me to detect collision?
I was thinking of putting an almost invisible coneshaped object underneath the particles and make collision events with that object instead. But it wouldn't feel right in the game, I think, and it would be clunky to change later on.
Screenshot of the particles generated by the freeze cannon below.
Thanks in advance
I'm making a top-down shooter and one of the weapons is a freeze gun. I've programmed the weapon using a particle system, but now I can't figure out if I can actually make collision events with particles generated by a particle system.
Is that even possible? Is so, how do I do it? Or is there another way for me to detect collision?
I was thinking of putting an almost invisible coneshaped object underneath the particles and make collision events with that object instead. But it wouldn't feel right in the game, I think, and it would be clunky to change later on.
Screenshot of the particles generated by the freeze cannon below.
Thanks in advance