Turkish Coffee
Member
Hey,
Basicly, I create an object using "with(instance_create(...))" and assigning variables while creating. I'm assigning a random -not random but lets say like that- sprite to that object while it has no sprite at first and inside this object, I check the collision with a parent object using "position_meeting()" but the collision is not sprite based but 1x1 point based on mouse x/y.
So I can solve the problem with using "collision_rectangle()" but that'd take a long time depending on my current codes.
Any ideas?
Basicly, I create an object using "with(instance_create(...))" and assigning variables while creating. I'm assigning a random -not random but lets say like that- sprite to that object while it has no sprite at first and inside this object, I check the collision with a parent object using "position_meeting()" but the collision is not sprite based but 1x1 point based on mouse x/y.
So I can solve the problem with using "collision_rectangle()" but that'd take a long time depending on my current codes.
Any ideas?
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