Plisken
Member
Hello. So there's this wierd glitch that seems to happen when I stretch objects (specifically walls/floors) horizontally within the room editor. Basically the collision seems to work fine, except for the part of the wall furthest to the right, where it seems like the collision mask falls short of the actual sprite. It seems like the larger the object is, the more severe this problem becomes. (smaller objects are seemingly not effected). The same thing happens vertically as well, where if I make it too tall, the character will jump through the ceiling.
Is there a way to fix this?
Example:
https://hnet.com/video-to-gif/viewimage/20210915-16-JhP85zGVMGBOtVoU-3ZUMMJ-HNET (Hope this link doesn't die)
Is there a way to fix this?
Example:
https://hnet.com/video-to-gif/viewimage/20210915-16-JhP85zGVMGBOtVoU-3ZUMMJ-HNET (Hope this link doesn't die)