S
Sammykat9
Guest
Okay I am very new at all this and I use the drag and drop system becuase I don't know how to code. As well, my game is a mixture of techniques from the interest and me just screwing around.
Okay the problem is my character is a cat (not symmetrical) and I have many sprites for it. I put precise collision masks on but it just got stuck on everything. So I put a mask with big enough dimensions that it fully covers each sprite(same dimensions for each mask). Now I don't get stuck on anything but the mask is so large that if the smallest bit of the cat is touching another solid object I can stand on it. It would make jumping from platform to platform way to easy if I can balance on the edge with the tail or nose of the cat. How can I have it that the collision Masks don't make me get stuck but also aren't identical for each sprite? Thanks and sorry I'm a huge newbie.
Okay the problem is my character is a cat (not symmetrical) and I have many sprites for it. I put precise collision masks on but it just got stuck on everything. So I put a mask with big enough dimensions that it fully covers each sprite(same dimensions for each mask). Now I don't get stuck on anything but the mask is so large that if the smallest bit of the cat is touching another solid object I can stand on it. It would make jumping from platform to platform way to easy if I can balance on the edge with the tail or nose of the cat. How can I have it that the collision Masks don't make me get stuck but also aren't identical for each sprite? Thanks and sorry I'm a huge newbie.