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Discussion Collision Mask changes to Precise randomly

F

FiveSprites

Guest
Hi,

Hard to reproduce, but I've noticed that if I set my sprites to rectangle collision then after a while I start noticing odd behaviour in-game. When I check the sprites out again they've changed to "Precise (slow)", I very rarely use this and certainly didn't configure it for any sprite.

I'll keep trying to find out how/when this happens, but something to note.

//Andy
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
If you can give 100% steps to reproduce please file a bug (go to Help > File A Bug in the IDE).
 
T

ThewDev

Guest
I did find a way to reproduce this one, and reported it earlier in the week.
  • Open the IDE
  • Create a new object. It's collision mask will be the default (Precise: Slow)
  • Change the mask to a rectangle
  • Create another new object. By default, it's collision mask will visually appear to be a rectangle as well, but it's not. It's still Precise, which is always the default so far as I can tell.
  • Close the IDE and reopen it.
  • If you go back to the second object you created, it will now correctly show it's collision mask as Precise: Slow
 

Mike

nobody important
GMC Elder
Nice work! Can you file this as a bug so we can (remember) to fix it?
 

gnysek

Member
I think that dropdown with mask type is in indeterminate state when creating new sprite, and that's the whole bug, so fixing it should take one minute - sad that we need to wait for releasing it week or two because of other bugs, QA and other things :)
 
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