M
MarkyzZz
Guest
Hi. Not quite sure if this question has been already asked, but i would like to know:
Which is the best way to use collision with ground, in order to have the best performance? Using many collision lines, or many stretched invisible objects? Or is there a better way to win performance?
Which is the best way to use collision with ground, in order to have the best performance? Using many collision lines, or many stretched invisible objects? Or is there a better way to win performance?