Dr_Nomz
Member
I have a bunch of zombies that usually end up clumping together, and one of the ways I keep them from staying that way is by having them move away from eachother in the "collision with zombie" event, so if two of the same object collide with one another, they'll both start moving a certain direction.
But this can cause A LOT of lag if they're all running these collision events, so what about distance_to_object? Can I just use that in the step event without issue, or will I have the same lag problem?
But this can cause A LOT of lag if they're all running these collision events, so what about distance_to_object? Can I just use that in the step event without issue, or will I have the same lag problem?