Ali Alhosani
Member
Hi there,
I have some weird issue. I am working on a brickout game with perfectly working balls and bricks collections functions. but when I use a shader for a passive object ( in the background), it is effecting the other objects collusions ( ball got stock on bricks or not bouncing incorrectly).
Any idea why this is happening?
I have some weird issue. I am working on a brickout game with perfectly working balls and bricks collections functions. but when I use a shader for a passive object ( in the background), it is effecting the other objects collusions ( ball got stock on bricks or not bouncing incorrectly).
Any idea why this is happening?
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