J
jonomiko
Guest
I can't find a way to get code in the collision event of an object to be read. I countered this by using instance_place to make a self made collision check and do. But, it would be easier for me if that event would be triggered properly.
Both objects have a it's proper mask. I don't use physic. One is solid, the hero, and the other is not, a warp zone. When the player get pass a certain point in a map, i want to room_goto to another map.
Anyway, all reason are good to use a collision event, since collisions are essential.
Both objects have a it's proper mask. I don't use physic. One is solid, the hero, and the other is not, a warp zone. When the player get pass a certain point in a map, i want to room_goto to another map.
Anyway, all reason are good to use a collision event, since collisions are essential.