straightvisions
Member
Hi,
can someone please explain to me what the collision event limitations are?
Background information: I have a player object which has a collision event which checks against a bullet object. The player or enemy object is loosing actually health on collision, but I can't destroy the bullet instance with instance_destroy(other). Tried with() context without any result. Somehow show_debug_message() doesn't seem to work either within the collision event.
I'm curious if this is a bug in the current build or I'm lacking some information about this event.
can someone please explain to me what the collision event limitations are?
Background information: I have a player object which has a collision event which checks against a bullet object. The player or enemy object is loosing actually health on collision, but I can't destroy the bullet instance with instance_destroy(other). Tried with() context without any result. Somehow show_debug_message() doesn't seem to work either within the collision event.
I'm curious if this is a bug in the current build or I'm lacking some information about this event.